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FPSC Classic Product Chat / Need advices for a waterfall i've made

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RelMayer
18
Years of Service
User Offline
Joined: 14th Apr 2008
Location: France
Posted: 14th Feb 2011 20:19
Hello, I tried to create a waterfall using shaders BOND1 and a trick from 2Rogues.
(See attached)


Here's what I've used:
Some entities from the Metro Theater Pack (Large Waterfall 2Story, Radial Water, Splashes Base and Base Spray 1 & 2)
The stock sprite named 'Blue Flame'
The 'Small Splash' Sprite from the Sprite Pack
A ground entity with the shader StairWater '(From the 2Rogues' trick)
A blue gravel segment





But I'm not very conviced by the final result, do you have any tips to make a more pretty effect ?
One last question, I feel that my rock wall is made of plastic, how can I fix this ? (I use BOND1's free pixel shader for static entities)





Thank you.

Please apologize my bad english, I'm French.

ELDORA Rocks !
Wolf
18
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 14th Feb 2011 22:01 Edited at: 14th Feb 2011 22:04
Get rid of that blue flame decal and change the textures you use for the ground entitie....that'll do it Other than that I can only suggest to add more splashes to the waterfallground...

Thats some failure I made a while ago...the only decent thing is the groundwater... I guess the secret lies in a good specular map.




Do not use this shader on the rocks if you don't know how to use it (if you know how to handle that, add a really dark specular map to the alpha channel of the normalmap.) Anyway...I would suggest to get rid of the shader for rocks and such.



-Wolf

God Helps the Beast in Me!

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