Hello, I tried to create a waterfall using shaders BOND1 and a trick from 2Rogues.
(See attached)
Here's what I've used:
Some entities from the Metro Theater Pack (Large Waterfall 2Story, Radial Water, Splashes Base and Base Spray 1 & 2)
The stock sprite named 'Blue Flame'
The 'Small Splash' Sprite from the Sprite Pack
A ground entity with the shader StairWater '(From the 2Rogues' trick)
A blue gravel segment
But I'm not very conviced by the final result, do you have any tips to make a more pretty effect ?
One last question, I feel that my rock wall is made of plastic, how can I fix this ? (I use BOND1's free pixel shader for static entities)
Thank you.
Please apologize my bad english, I'm French.
ELDORA Rocks !