Quote: "That`s it. Perfectly. AndI find the comparsion with a painting interesting when it comes from you. I`ve sometimes asked myself why your games look always better than mine (I have no problem in admitting that) allthough I`ve been working now in games business for almsot 8 years. The point is, you are an artist, your approach is artistic. Every single piece of your work in the WIP or Showcase reflects that. You design and create untill you are satisfied, and as an artist this level is very high."
Thats very flattering! Thank you!
Quote: "In the beginning with FPSC (including Anderson) I gamedesigned and leveldesigned something that worked with the basic storyline."
I remember telling you something like "you're level design sucks" back in the days on the old german board

Well...I wasn't really better than you these days

.
Quote: "
Now I try to make something that looks "believable" in terms of Design, good in terms of technical quality while putting gameplay and atmosphere over all and still carrying the games story. that`s a methodological approach and I hope it works. but it`s not "Art" per se."
That's a slight contradiction: Athmosphere is part of the artistic approach: Its the "teamwork" of leveldesign, sound and story. However, I believe that a methodical approach is far more productive as it has a certain, steady workflow, while artists tend to work more... chaotic and less fast.
Quote: "I´m pretty sure I could make a game that has more motivating gameplay and addiction potential than yours."
I experimented a lot with gameplay and interactive environement. The attached image shows the startroom of my current project, as you can see, there are a lot of interactive tasks in it
We'll see who's gameplay is more interesting
Quote: "I for sure can sell a game better if we would both put up a game on steam or smth like that. Hell, that was my job, and I was pretty good at it"
Without question
Quote: "I could perhaps come up with modells with higher polycount"
For sure, but higher polycount is an unadvisable thing to do. All I can model is a chair
Quote: "more sophiscated shaders"
Yes... I have to admit that I use tweaked shaders from Bond1, so no credits goes to me on these.
Quote: "perhaps even better textures."

I doubt that
Quote: "But in the end, if you try to look at the game as a piece of art, I`ll allways have to step behind and bow. "

thank you! Perhaps we create a videogame together sometime in the future that combines our skills and rules the market.
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A lot of people on these forums are coder's, not artists..this means that a lot of people take visuals as the least important thing in a videogame... but I have to disagree.
I don't see videogames in the same way I saw them in the past where I had fun playing jump and runs on my Playstation 1.
Videogames have grown and evolved to a whole new level. It is a completely different medium. A good videogame, to me, tells a deep detailed story, combining interesting characters, stunning (or simply suiting) visuals, bonding and fascinating gameplay and intense athmosphere.
There are a lot of videogames that are far more vivid and believable than some movies.
To me, the artistic parts are as important as the technical parts.
Gameplay is something in between as it requires creativity aswell.
I guess the geeks will disagree to this point of view though
-Wolf
God Helps the Beast in Me!
