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Dark GDK / Why are the textures not displaying on my .x or .dbo objects

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negi
13
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Joined: 16th Feb 2011
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Posted: 16th Feb 2011 22:45
Hey, I'm remotely new to Dark GDK 3D Programming and I have been trying to load a test building into my game world, but all that is displayed is a white figure. Why are the textures not displaying on the object?

Here is the code i'm using ( it's just for testing purposes sorry for the sloppyness)


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Dar13
16
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 16th Feb 2011 23:13


That code would go after you load and position your object.


negi
13
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Joined: 16th Feb 2011
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Posted: 16th Feb 2011 23:48
I did it like this,

but it still didn't work. I must be missing somthing.

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WLGfx
16
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Joined: 1st Nov 2007
Location: NW United Kingdom
Posted: 17th Feb 2011 00:14
All depending on which modelling program your exporting your models from, '.x' files should have their textures in the same directory. Some exporters place them into a different folder which displays no textures in GDK. The same may be the same for '.dbo' files. After finding that out with '.x' files I've always had the textures saved to the same directory as the '.dbo' files too. Check your exporter to see if you can place them into the same directory.

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negi
13
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Joined: 16th Feb 2011
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Posted: 17th Feb 2011 01:46
Thank you fore your help i was able to figure it out. the picture foremat i was using isn't supported by Dark GDK.

All is revealed with time.
Cetobasilius
14
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Joined: 29th Dec 2009
Location: Mexico
Posted: 17th Feb 2011 08:49
also, remember .stf files are not supported by gdk. make sure your textures are in .bmp or .jpg format. for .dbo and .x files, you do not need to call the dbTextureObject method. the dbLoadObject textures the model if the textures are in the correct path.

hi

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