@ F l a t l a n d e r
I did what you suggested, and the shaders are working again !
It's fantastic, thank you, it's with gratitude that I'll build a small altar in your name. (Just kidding, I don't have enough money for)
The only thing that scares me is :
How long is this going to work? ...
The strange thing is that this problem happened to me after testing Bond1's planar shadows shader, I think I should not use it anymore.
@ Delusional Games
I canceled it, unfortunately ...
I really must to find something to work on the long term, because I'm bored to lose my intial motivation.
EDIT
Okay, I've applied the MP38 shaders on a custom room, and my room is not displayed, everything looks fine on the .FPS however... what should I do ? (see code snippet)
I don't understand, Metro Theater rooms looks fine ingame, but my rooms doesn't !
;Segment Spec
;Header
partmax = 16
lastmeshmax = 16
;Segment Parts
partmode0 = 0
meshname0 = meshbank\ww2\france\rooms\chateau_study_room\floor_a.x
offx0 = 0
offy0 = -50
offz0 = 0
rotx0 = 0
roty0 = 0
rotz0 = 0
texture0 = segments\DTIRooms424\Immeuble_Abandonné_SFlr_D2.dds
transparency0 = 0
effect0 = effectbank\metro theater\segments\lightmapped\lobbyfloor.fx
colmode0 = 1
csgmesh0 =
csgmode0 = 0
csgimmune0 = 1
lightmode0 = 0
multimeshmode0 = 1
materialindex0 = 4
partmode1 = 0
meshname1 = meshbank\ww2\france\rooms\chateau_study_room\wall_mid_a.X
offx1 = 0
offy1 = 0
offz1 = 50
rotx1 = 0
roty1 = 0
rotz1 = 0
texture1 = segments\DTIRooms424\Immeuble_Abandonné_SInt_D2.dds
transparency1 = 0
effect1 = effectbank\metro theater\segments\lightmapped\wall.fx
colmode1 = 1
csgmesh1 =
csgmode1 = 0
csgimmune1 = 0
lightmode1 = 0
multimeshmode1 = 1
materialindex1 = 1
partmode2 = 0
meshname2 = meshbank\ww2\france\rooms\chateau_study_room\corner_mid_a.X
offx2 = -50
offy2 = 0
offz2 = 50
rotx2 = 0
roty2 = 0
rotz2 = 0
texture2 = segments\DTIRooms424\Immeuble_Abandonné_SInt_D2.dds
transparency2 = 0
effect2 = effectbank\metro theater\segments\lightmapped\wall.fx
colmode2 = 1
csgmesh2 =
csgmode2 = 0
csgimmune2 = 0
lightmode2 = 0
multimeshmode2 = 0
materialindex2 = 1
partmode3 = 0
meshname3 = meshbank\ww2\france\rooms\chateau_study_room\corner_mid_a.X
offx3 = 50
offy3 = 0
offz3 = 50
rotx3 = 0
roty3 = 90
rotz3 = 0
texture3 = segments\DTIRooms424\Immeuble_Abandonné_SInt_D2.dds
transparency3 = 0
effect3 = effectbank\metro theater\segments\lightmapped\wall.fx
colmode3 = 1
csgmesh3 =
csgmode3 = 0
csgimmune3 = 0
lightmode3 = 0
multimeshmode3 = 0
materialindex3 = 1
partmode4 = 0
meshname4 = meshbank\ww2\france\rooms\chateau_study_room\wall_mid_a.X
offx4 = 50
offy4 = 0
offz4 = 0
rotx4 = 0
roty4 = 90
rotz4 = 0
texture4 = segments\DTIRooms424\Immeuble_Abandonné_SInt_D2.dds
transparency4 = 0
effect4 = effectbank\metro theater\segments\lightmapped\wall.fx
colmode4 = 1
csgmesh4 =
csgmode4 = 0
csgimmune4 = 0
lightmode4 = 0
multimeshmode4 = 1
materialindex4 = 1
partmode5 = 0
meshname5 = meshbank\ww2\france\rooms\chateau_study_room\wall_mid_a.X
offx5 = 0
offy5 = 0
offz5 = -50
rotx5 = 0
roty5 = 180
rotz5 = 0
texture5 = segments\DTIRooms424\Immeuble_Abandonné_SInt_D2.dds
transparency5 = 0
effect5 = effectbank\metro theater\segments\lightmapped\wall.fx
colmode5 = 1
csgmesh5 =
csgmode5 = 0
csgimmune5 = 0
lightmode5 = 0
multimeshmode5 = 1
materialindex5 = 1
partmode6 = 0
meshname6 = meshbank\ww2\france\rooms\chateau_study_room\wall_mid_a.X
offx6 = -50
offy6 = 0
offz6 = 0
rotx6 = 0
roty6 = 270
rotz6 = 0
texture6 = segments\DTIRooms424\Immeuble_Abandonné_SInt_D2.dds
transparency6 = 0
effect6 = effectbank\metro theater\segments\lightmapped\wall.fx
colmode6 = 1
csgmesh6 =
csgmode6 = 0
csgimmune6 = 0
lightmode6 = 0
multimeshmode6 = 1
materialindex6 = 1
partmode7 = 0
meshname7 = meshbank\ww2\france\rooms\chateau_study_room\corner_mid_a.X
offx7 = 50
offy7 = 0
offz7 = -50
rotx7 = 0
roty7 = 180
rotz7 = 0
texture7 = segments\DTIRooms424\Immeuble_Abandonné_SInt_D2.dds
transparency7 = 0
effect7 = effectbank\metro theater\segments\lightmapped\wall.fx
colmode7 = 1
csgmesh7 =
csgmode7 = 0
csgimmune7 = 0
lightmode7 = 0
multimeshmode7 = 0
materialindex7 = 1
partmode8 = 0
meshname8 = meshbank\ww2\france\rooms\chateau_study_room\corner_mid_a.x
offx8 = -50
offy8 = 0
offz8 = -50
rotx8 = 0
roty8 = 270
rotz8 = 0
texture8 = segments\DTIRooms424\Immeuble_Abandonné_SInt_D2.dds
transparency8 = 0
effect8 = effectbank\metro theater\segments\lightmapped\wall.fx
colmode8 = 1
csgmesh8 =
csgmode8 = 0
csgimmune8 = 0
lightmode8 = 0
multimeshmode8 = 0
materialindex8 = 1
partmode9 = 0
meshname9 = meshbank\ww2\france\rooms\chateau_study_room\wall_mid_a.X
offx9 = 0
offy9 = 0
offz9 = 50
rotx9 = 0
roty9 = 180
rotz9 = 0
texture9 = segments\DTIRooms424\Immeuble_Abandonné_SExt_D2.dds
transparency9 = 0
effect9 = effectbank\metro theater\segments\lightmapped\wall.fx
colmode9 = 1
csgmesh9 =
csgmode9 = 0
csgimmune9 = 0
lightmode9 = 0
multimeshmode9 = 0
materialindex9 = 1
partmode10 = 0
meshname10 = meshbank\ww2\france\rooms\chateau_study_room\wall_mid_a.x
offx10 = 50
offy10 = 0
offz10 = 0
rotx10 = 0
roty10 = 270
rotz10 = 0
texture10 = segments\DTIRooms424\Immeuble_Abandonné_SExt_D2.dds
transparency10 = 0
effect10 = effectbank\metro theater\segments\lightmapped\wall.fx
colmode10 = 1
csgmesh10 =
csgmode10 = 0
csgimmune10 = 0
lightmode10 = 0
multimeshmode10 = 0
materialindex10 = 1
partmode11 = 0
meshname11 = meshbank\ww2\france\rooms\chateau_study_room\wall_mid_a.x
offx11 = 0
offy11 = 0
offz11 = -50
rotx11 = 0
roty11 = 0
rotz11 = 0
texture11 = segments\DTIRooms424\Immeuble_Abandonné_SExt_D2.dds
transparency11 = 0
effect11 = effectbank\metro theater\segments\lightmapped\wall.fx
colmode11 = 1
csgmesh11 =
csgmode11 = 0
csgimmune11 = 0
lightmode11 = 0
multimeshmode11 = 0
materialindex11 = 1
partmode12 = 0
meshname12 = meshbank\ww2\france\rooms\chateau_study_room\wall_mid_a.x
offx12 = -50
offy12 = 0
offz12 = 0
rotx12 = 0
roty12 = 90
rotz12 = 0
texture12 = segments\DTIRooms424\Immeuble_Abandonné_SExt_D2.dds
transparency12 = 0
effect12 = effectbank\metro theater\segments\lightmapped\wall.fx
colmode12 = 1
csgmesh12 =
csgmode12 = 0
csgimmune12 = 0
lightmode12 = 0
multimeshmode12 = 0
materialindex12 = 1
partmode13 = 0
meshname13 = meshbank\ww2\france\rooms\chateau_study_room\corner_mid_a.x
offx13 = 50
offy13 = 0
offz13 = -50
rotx13 = 0
roty13 = 0
rotz13 = 0
texture13 = segments\DTIRooms424\Immeuble_Abandonné_SExt_D2.dds
transparency13 = 0
effect13 = effectbank\metro theater\segments\lightmapped\wall.fx
colmode13 = 1
csgmesh13 =
csgmode13 = 0
csgimmune13 = 0
lightmode13 = 0
multimeshmode13 = 0
materialindex13 = 1
partmode14 = 0
meshname14 = meshbank\ww2\france\rooms\chateau_study_room\corner_mid_a.x
offx14 = -50
offy14 = 0
offz14 = -50
rotx14 = 0
roty14 = 90
rotz14 = 0
texture14 = segments\DTIRooms424\Immeuble_Abandonné_SExt_D2.dds
transparency14 = 0
effect14 = effectbank\metro theater\segments\lightmapped\wall.fx
colmode14 = 1
csgmesh14 =
csgmode14 = 0
csgimmune14 = 0
lightmode14 = 0
multimeshmode14 = 0
materialindex14 = 1
partmode15 = 0
meshname15 = meshbank\ww2\france\rooms\chateau_study_room\corner_mid_a.x
offx15 = -50
offy15 = 0
offz15 = 50
rotx15 = 0
roty15 = 180
rotz15 = 0
texture15 = segments\DTIRooms424\Immeuble_Abandonné_SExt_D2.dds
transparency15 = 0
effect15 = effectbank\metro theater\segments\lightmapped\wall.fx
colmode15 = 1
csgmesh15 =
csgmode15 = 0
csgimmune15 = 0
lightmode15 = 0
multimeshmode15 = 0
materialindex15 = 1
partmode16 = 0
meshname16 = meshbank\ww2\france\rooms\chateau_study_room\corner_mid_a.x
offx16 = 50
offy16 = 0
offz16 = 50
rotx16 = 0
roty16 = 270
rotz16 = 0
texture16 = segments\DTIRooms424\Immeuble_Abandonné_SExt_D2.dds
transparency16 = 0
effect16 = effectbank\metro theater\segments\lightmapped\wall.fx
colmode16 = 1
csgmesh16 =
csgmode16 = 0
csgimmune16 = 0
lightmode16 = 0
multimeshmode16 = 0
materialindex16 = 1
;Segment Visibility
visoverlay = 0
visfloor = 0
visroof = -1
viswallb = 5,11
viswallr = 4,10
viswallf = 1,9
viswalll = 6,12
viscornertl = 2,15
viscornertr = 3,16
viscornerbr = 7,13
viscornerbl = 8,14
;Segment Blueprint
mode = 0
symbol = 0
floorsizey = 0
sidesizex = 100
sidesizey = 100
sidesizez = 100
groundmode = 0
kindof = 0
;end
I've also tried with 1.17 shaders, but it was unsucessful, so, what's the problem ?
I've also tried with AaronG's red wall segment, still that problem !!
Anyone can help me, please ?
Please apologize my bad english, I'm French.
ELDORA Rocks !