I'm sure that mipmaps are created when needed on an object by object basis. So if you have a non-mipmap image made from a memblcok, you might be able to texture that onto an object then tell the object to use mipmaps, to enforce them if you know what I mean.
SET OBJECT TEXTURE Obj,Repeatmode,Mipmap
The repeat mode decides what to do with texture wrapping, and Mipmap would hopefully create a mipmapped version of the textured image.
If that fails, then you could always create a bitmap, paste your image, then grab it again without the ,1 flag - which might allow the mipmap generation. It is annoying, especially when you see how many different options there are for mipmapping in supported art packages - alpha fading for instance. I wish we had more control over mipmap creation in DBPro.

Health, Ammo, and bacon and eggs!
