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FPSC Classic Models and Media / Rock Monster dino

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Neodelito
20
Years of Service
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Joined: 29th Jul 2005
Location:
Posted: 18th Feb 2011 20:08 Edited at: 12th Mar 2011 14:27
yep. is a rock monster dino..
no more words.. ha.. is animated..
Actualization..
Model ready
- animated
- rigged
- custom fpe ,fpi, audiobank, bmp icon, etc..
Video

Link to video
http://www.youtube.com/watch?v=r_N7yYe4iOQ





Braden 713
18
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: Canada
Posted: 18th Feb 2011 21:00
That's awesome! I love it

Another great character, nice work man.

Cheers

Life would be much easier if I had the source code.
The Storyteller 01
17
Years of Service
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 18th Feb 2011 21:54
Very cool model - although I'd prefer a "natural" dino

In case you find my grammar and spelling weird ---> native German speaker ^^
A dude
16
Years of Service
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Joined: 15th Mar 2010
Location: The Solar System
Posted: 18th Feb 2011 21:56
Are you going to release this? It's pretty cool.
EGG HEAD OF DOOM
17
Years of Service
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 18th Feb 2011 22:10
amazing! I can really see your improvement in skill.

Design Runner
15
Years of Service
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 19th Feb 2011 00:18
That is amazing, I don't know what else to say!

"If you can't handle me at my worst, you sure as hell don't deserve me at my best"
Poloflece
16
Years of Service
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Joined: 14th May 2010
Location: Australia
Posted: 19th Feb 2011 01:04
how much?


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Neodelito
20
Years of Service
User Offline
Joined: 29th Jul 2005
Location:
Posted: 19th Feb 2011 01:13 Edited at: 19th Feb 2011 01:14
thanks guis..
how much?..
non of character i made is finish...
i wait for a Intel paid me a compo i win to buy one table. when have it i can finish all textures and meshes..
haa.. i lie you 3d master icon..



JaredxD
16
Years of Service
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Joined: 13th Dec 2009
Location: Australia
Posted: 19th Feb 2011 13:03
Looks great

Man I cant wait till you release some of your stuff. It is all epic!

Scurvy Lobster
20
Years of Service
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Joined: 3rd Mar 2006
Location: Denmark
Posted: 19th Feb 2011 16:01
Cool model! What is the poly count?

Neodelito
20
Years of Service
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Joined: 29th Jul 2005
Location:
Posted: 19th Feb 2011 17:38
the dino model have 8000 and you can down to 4000
the charcater have 1200 and you can down to 800



Scurvy Lobster
20
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Joined: 3rd Mar 2006
Location: Denmark
Posted: 19th Feb 2011 18:13
How can it go down to 4000 polygons?

Conjured Entertainment
AGK Developer
20
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 19th Feb 2011 22:47
Awesome concept, and beautiful work!

Allies anyone?

   Conjured Entertainment

 WARNING: Intense Madness
Neodelito
20
Years of Service
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Joined: 29th Jul 2005
Location:
Posted: 20th Feb 2011 05:57
in the model imported to milkshape you can down to 0, but i test him and in 4000 you can see the basic geometry, less deform entire model..



Neodelito
20
Years of Service
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Joined: 29th Jul 2005
Location:
Posted: 12th Mar 2011 14:28
actualization. in game video..
Model ready..
i'm still wait email from tgc admins to add me to store. so if you like this model contact to me.



The Nerevar
16
Years of Service
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Joined: 19th May 2010
Location: Vvardenfell
Posted: 16th Mar 2011 01:31
That is one of the coolest things ever! nice work!

I'd have to say........ The Game Creators can make dreams come true.
maxiqueen123
17
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Joined: 26th May 2009
Location:
Posted: 16th Mar 2011 09:07
thats very beutiful i love it

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size.
lotgd
16
Years of Service
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Joined: 2nd Apr 2010
Location: italy
Posted: 16th Mar 2011 15:40
does not have the bump map? work the shaders?

Metal Devil123
17
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 17th Mar 2011 08:37
That's... too... great... what I always thought FPSC was missing, was dinosaurs and everyone knows the rule:
Everything is cooler if it has dinosaurs in it. No matter what game, this rule applies.

Neodelito
20
Years of Service
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Joined: 29th Jul 2005
Location:
Posted: 18th Mar 2011 06:15
thanks guys.. and yes the have a normalmap, bumpmap and colormap, but i don't know how implement in fpsc..
sorry..



Scurvy Lobster
20
Years of Service
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Joined: 3rd Mar 2006
Location: Denmark
Posted: 18th Mar 2011 08:55
If you have any newer model pack from Bond1 or ErrantAI you can always look in the entitybank and see how they use their textures. The Zombie Apocalypse uses all available maps for its models.

Poloflece
16
Years of Service
User Offline
Joined: 14th May 2010
Location: Australia
Posted: 18th Mar 2011 12:01
bootlicker made a tutorial on how to make models shader ready

Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Conjured Entertainment
AGK Developer
20
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 19th Mar 2011 02:15
Quote: "i'm still wait email from tgc admins to add me to store. so if you like this model contact to me."

I like it but I'll wait for TGC to get you in the store.
I'd like to see your stuff in the store, so I'll wait.

Are you going to use the new limb detection for him? (that would be really cool too)

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