The good news from the battle field is that we've successfully written both fast TCP/IP and HTTPS functions in Tier 2 now, and they work great across our compiler/interpreter model already. Many of those commands will most likely trickle down to Tier 1 to allow direct connection between all devices on the local Wi-Fi network. The upshot is that you can write a few simple lines of code and get your multiplayer creation off the ground in minutes, no more messing about with server side scripts and whatnot. Just open a port in your firewall, host a session, get another device to join it, and start chatting away with app data and anything else you can think of. We already created a simple two player SmackIt demo across the LAN which took less than twenty lines of code
We think you will like writing multiplayer games! Thanks to AppGameKit, you'll also be multi-device so you can be playing your game on your Windows PC and your friend can be on a Samsung Bada whilst your other friend can be on his iPhone (same app)
I drink tea, and in my spare time I write software.