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FPSC Classic Product Chat / trigger wall

Author
Message
xilith117
16
Years of Service
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Joined: 1st Nov 2009
Location:
Posted: 19th Feb 2011 07:11
i want to make a wall that appears ONLY after a player has gone through a trigger point. i have it all set to work but if the walls static, its spawns at start and if dynamic it flippes out (because its sides are in a segment)and dislodges itself. does anyone know a good way to make a wall spawn? fpi is perfectly acceptable. thanks

Thraxas
Retired Moderator
20
Years of Service
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Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 19th Feb 2011 07:16
Turn physics off and isimmobile to yes... I think that will stop it moving when spawned...

A man will one day wear a tophat in glasgow on a sunny day juggeling grapes while humming the jurrasic park theme tune.
Scurvy Lobster
20
Years of Service
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Joined: 3rd Mar 2006
Location: Denmark
Posted: 19th Feb 2011 10:23
The exact same thing I am doing here. Not an easy one to fix though since new problems arise at every turn.

xilith117
16
Years of Service
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Joined: 1st Nov 2009
Location:
Posted: 19th Feb 2011 16:28 Edited at: 19th Feb 2011 16:33
should it be static? or dynamic? oh well, ill test both. thanks!
[edit] I checked your guys' thread out and it has helped a little. thanks.

AJ Schaeffer
16
Years of Service
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Joined: 22nd Aug 2009
Location: Jacksonville,FL
Posted: 19th Feb 2011 16:39
When an object is static, it becomes lightmapped. and uses no scripts. When its dynamic it can use scripts, phyisics, and somewhat real time lighting. Hope this helps

Making someone's day a little better because of one of my models means a lot to me.
xilith117
16
Years of Service
User Offline
Joined: 1st Nov 2009
Location:
Posted: 28th Feb 2011 23:53 Edited at: 1st Mar 2011 00:04
*bump* come on. this cant be too difficult? it seems simple in theory... ):

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