Is there a way to stretch a rectangular sprite to fit to varying/changing quadrilaterals, and then use it as a 2d image? I came from GML and in that language, this was referred to as a textured primitive. I found a way to draw primitives in DBpro, but it automatically calculates 3d persepective before drawing the primitive. I want to draw it directly to the screen for use in a 2d game, but when it draws the primitive in perspective it changes the shape, etc.
Maybe there is a certain camera position and angle that allows the primitives to be projected normally?
By 'normally' I mean, if I place a square primitive with a width & height of 64 at position (0,0) it will draw a 2d-square in the top left corner of the screen, 64 pixels wide.
Please help

and thanks in advance