Quote: "What should i do about the texture? render a higher resolution one? or make a tile texture. Im sort of lost here."
I think a 2048 texture is as high as you should go, but you should combine that with a detail texture which is tiled over your main texture. That should be easy to do since I presume that you are using a normal mapping shader.
You could also break your terrain into multiple objects and texture each of them separately. If you break it into a 4x4 grid and apply a 1024 texture to each "Limb", then that should be twice as much detail as you currently have.