Quote: "Basically I can never get my level light enough without being fullbright, and I can never get it dark enough without getting too dark."
People always ask me: what's my secret?....why does my lightmapping look so "alive"?
Well, in a nutshell:
*Use wide lightranges (200 - 400) and dark colors.
*Every light has a source
*Never use plain, white light
Open you're
setup .ini and set you're lightmapquality to something between 30 and 100 (I use 32), you're lightmapatten to 32 (and nothing above!) and you're texsize to 128, 256 or 512.
The rest is learning by doing.
-Wolf
God Helps the Beast in Me!
