Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Detail textures !!!

Author
Message
KonGO
15
Years of Service
User Offline
Joined: 18th Dec 2010
Location: Miami, USA
Posted: 20th Feb 2011 16:32 Edited at: 20th Feb 2011 16:39
Hi everyone!

I wanted to know, how I can make a noticeable texture a detail normal mapping?. I note that depth, but without Shader, just a detail.

Do you understand me?

For example, when I point with a light on a wall, I want to display as well as in the Left 4 dead:

AJ Schaeffer
16
Years of Service
User Offline
Joined: 22nd Aug 2009
Location: Jacksonville,FL
Posted: 20th Feb 2011 17:26
Without shader, your texture sizes would fly up...

Making someone's day a little better because of one of my models means a lot to me.
Wolf
18
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 20th Feb 2011 17:27
Quote: "but without Shader"


Highpass Sharpening or Contrastsharpeningcorrection



-Wolf

God Helps the Beast in Me!
KonGO
15
Years of Service
User Offline
Joined: 18th Dec 2010
Location: Miami, USA
Posted: 20th Feb 2011 17:38 Edited at: 20th Feb 2011 17:40
Already understood. xD

What should I do in Photoshop

Login to post a reply

Server time is: 2026-07-01 04:17:50
Your offset time is: 2026-07-01 04:17:50