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derik
15
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Joined: 6th Oct 2010
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Posted: 20th Feb 2011 18:17
blender is a 3d modeling and animation program that can import and export in(.x)file(also makes games) and i was wondering if its possible to make enemys and weapons in blender and put them into fps and it will recognise them as weapon and character entitys and could i give them reloading animations.
(also there is a tuturial about making a gun in blender with scripts that have recoil and stuff could i use that for weapons aswell)
lastly if i made an enemy on blender could I use character shop to animate movemment.

if any of the above are possible please tell me how.
thanks

alien
Design Runner
15
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 20th Feb 2011 22:27
Yes to all of those, but I'm not sure about the tutorials. Please use the search button.

"If you can't handle me at my worst, you sure as hell don't deserve me at my best"
derik
15
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Posted: 21st Feb 2011 17:47
ok
but do u know how to import models fromm blender to fpsc because i turn models in (.x) files and move them to my entity bank but they don't appear on fps and i try entity worshop(wich makes them apear in blender)but it crashes with a error.

also when i tested adding guns and enemys (by adding fps models to entity workshop and addding random textures) they do show up on fps but they become still objects and when i put the same scripts to a gun model its says on test mode picked up weapon but i cant use it so how do i add fire animations and reloading animations to guns and my enemie models just stand there like level geo

alien
Dark Frager
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Joined: 16th Mar 2010
Location: The Void.
Posted: 21st Feb 2011 18:16 Edited at: 21st Feb 2011 18:17
You will need a .fpe file, the texture you used, and the model's .x file in the entity bank.

If you can see the enemy, they can see you.
Windows 7 Home Premium 64-Bit, Intel Core i5 2.27ghz, nVIDIA GTX 260M 1GB, 4GB DDR3 RAM, DirectX 11
Darkline - Coming 2011
derik
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Posted: 21st Feb 2011 18:25
oh
but i have no idea what an fpi file is and all i know about them is that they are scripts but why do i need them exactly and how do i make them.

alien
Poloflece
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Joined: 14th May 2010
Location: Australia
Posted: 21st Feb 2011 21:13
blender has problems with it's .x exporter, if you want to make characters and weapons you'll almost certainly need the program milkshape.

Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
derik
15
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Joined: 6th Oct 2010
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Posted: 21st Feb 2011 21:22 Edited at: 21st Feb 2011 21:36
what about the fpi files
do i need them to actually make my enemies and guns models into proper enemies and guns and show reload animations

also i got milkshape any tuturials?

alien

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