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FPSC Classic Product Chat / Need help with MP38 shaders.

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RelMayer
18
Years of Service
User Offline
Joined: 14th Apr 2008
Location: France
Posted: 20th Feb 2011 18:50
Hello, I have made diffuse, normal and specular map for a sink entity.
They are all located in the Texturebank folder, and the I and N maps are a duplicate of each other.


However, the shaders don\'t work correctly, the entity are correctly displayed, but without any shader, all MP38 entites and segments works well, so what\'s the problem ? (see attached)




Someone can help me please ?

Please apologize my bad english, I'm French.

ELDORA Rocks !
mickeyb
20
Years of Service
User Offline
Joined: 1st Jan 2006
Location:
Posted: 20th Feb 2011 22:08
If you attach something might be able to see it.
RelMayer
18
Years of Service
User Offline
Joined: 14th Apr 2008
Location: France
Posted: 20th Feb 2011 22:12 Edited at: 20th Feb 2011 22:13
Damn it, excuse me !
The picture is attached.

Please apologize my bad english, I'm French.

ELDORA Rocks !
Design Runner
15
Years of Service
User Offline
Joined: 16th Oct 2010
Location: In my own little world.
Posted: 20th Feb 2011 22:24
I don't think the I is supposed to be the same as the N. I always bump up the contrast all the way for the I. Thats going off of bootlickers tutorial though.

"If you can't handle me at my worst, you sure as hell don't deserve me at my best"

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