Hello, in a desperate attempt to bring the shaders back in my project, I discovered something really cool without using N and I texture, only a D2 one.
I just assigned the shader 'Bump.FX'
(located in effectbank\bump\bump.fx) on all my entities, and I get a very nice effect simulating the gloss of a surface, strangely, it doesn't work on static doors and some MP3 models like crates and barrels.
Look, but it's possible that you don't always see the effect, it's not easy to see that kind of thing on a simple picture !
Please apologize my bad english, I'm French.
ELDORA Rocks !