Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / A new dimension of lighting

Author
Message
Payam
16
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 21st Feb 2011 20:20
Hi,
I just made this tutorial for the users who can't make the right light for his or her game.

Okay if you look at this image and try making it with a single light you'll have a hard time and maybe you wont make the same.

One time I wanted to make light which looks like the picture so I couldn't make it except when I used two lights on the same place but with different colors.
One yellow and another green one.
So I want to say do not think about single lights while you wanna make a different.
And an important thing is just think like the real world,for example you are using a V1.18 or using a mod which you can make a water with it,so you can use a static light upper the water and a dynamic light under the water.
I said use static lights upper the water because the static ones are more brighter and the lights can't be so bright under water and your game will look more naturally.
Anyway you can change the brightness of lights by using "lightintensity=X".

I hope you liked this tutorial.

Have our guns was a mistake!!!

I am PaYaM
Poloflece
15
Years of Service
User Offline
Joined: 14th May 2010
Location: Australia
Posted: 21st Feb 2011 21:10
looks cool, but couldn't it cause problems in the game build?


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Payam
16
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 21st Feb 2011 23:13
No it makes no error as it is just lights.


Oh can a mod correct the title please.
It should be dimension not dimention.


Have our guns was a mistake!!!

I am PaYaM
Hamburger
16
Years of Service
User Offline
Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 22nd Feb 2011 00:27
It would consume more memory though
Payam
16
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 22nd Feb 2011 09:19
Yeah but for some situation like the light of a candle you can use a yellow light with a red one and if you just use a single light your game looks bad and not natural and a candle just needs two lights with the range of 100 or 150 and it's not a lot.

Have our guns was a mistake!!!

I am PaYaM
Wolf
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 22nd Feb 2011 10:29 Edited at: 22nd Feb 2011 10:30
Quote: "Yeah but for some situation like the light of a candle you can use a yellow light with a red one and if you just use a single light your game looks bad and not natural and a candle just needs two lights with the range of 100 or 150 and it's not a lot."


You do realize that you can mix the colors by clicking "other" in you're lightcolor settings?



Using two light's for a single lightsource is indeed consuming more memory. (And memory is something FPSC does not have any to spare).

Nice one on the effort, but I do not recommend this technique at all.

I have a lot of candles in my game, and they do all use a single light.

You should also never use plain red and plain yellow lights..



-Wolf

God Helps the Beast in Me!
Payam
16
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 22nd Feb 2011 14:02 Edited at: 22nd Feb 2011 14:12
First:That was an example to explain the tutorial better.
Second:With a single light you can't do as well as the picture as it is using two lights with different ranges.(Image by Josh Mooney)

Third:If you have any problem with memory try not using this a lot.
Forth:I didn't say use two or more lights everywhere,You might use two lights for just one of your rooms.

Have our guns was a mistake!!!

I am PaYaM
Sandante
16
Years of Service
User Offline
Joined: 9th Sep 2008
Location: Dark World
Posted: 22nd Feb 2011 15:06
maybe you guys can give advice how to get a nice moonlight. my level plays in the evening. but i only get the sun effect and not the moon.

i have used a couple of different white lights. but stil i get the sun effect. so is my question is what are the corrrect light settings to create moon??

see image.

KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 22nd Feb 2011 15:17
To get a moonlight effect; you simply need to play with colors and the darkness of the color chosen. Same principle in setting up the light itself though.




-Keith

Kravenwolf
16
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 22nd Feb 2011 15:20
Quote: "i have used a couple of different white lights. but stil i get the sun effect. what are the corrrect light settings to create moon??"


Use blue lighting.

see image.

Kravenwolf

Sandante
16
Years of Service
User Offline
Joined: 9th Sep 2008
Location: Dark World
Posted: 22nd Feb 2011 15:23 Edited at: 22nd Feb 2011 16:05
I have tried it and i like the effect. you guys were right i have to change the texture colour.

thanks alot for the advice, i realy appreciate it.

Payam
16
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 22nd Feb 2011 16:13
@Kravenwolf,I think it's not the stock blue,did you change it?
Or maybe you put an effect on the sanXL image because there are the same or maybe you have that map too?

Anyway,you have two ways.
First is mixing a blue and a cyan light but it's not good at this situation.
Second is using this code: ca7c13

Have our guns was a mistake!!!

I am PaYaM
Sandante
16
Years of Service
User Offline
Joined: 9th Sep 2008
Location: Dark World
Posted: 22nd Feb 2011 16:44 Edited at: 22nd Feb 2011 16:44
Have our guns@

i took 2 rules in mind.

Quote: "you simply need to play with colors and the darkness of the color chosen. Same principle in setting up the light itself though."


Quote: "Use blue lighting."


so i load my snapshots in Photoshop.
change it to a blue colour and decrease saturation.
(off course i have to do this for every single texture in my level, but atleast i know how to begin)

Quote: "Second is using this code: ca7c13"


i have just tried that one. its a blue colour. but the problem is with using blue lights in my level is its giving me on some places in my level a bad green colour.

thank you also for the tip.

KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 22nd Feb 2011 18:25
I used a single light for that scene.

-Keith

crispex
18
Years of Service
User Offline
Joined: 22nd Jun 2007
Location:
Posted: 22nd Feb 2011 19:01
That's pretty impressive, any hints on outdoor night lighting? (Ambience level, etc.)

I just now realized I've had a typo in my signature for the past 3 years.
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 22nd Feb 2011 19:19
I believe the ambiance in that scene was set to 75 overall; the light is slightly blue (more white than blue), and set in the sky accordingly. Around 2500 for the radius, if I remember. Don't forget to line it up with your light source in your skybox.

-Keith

crispex
18
Years of Service
User Offline
Joined: 22nd Jun 2007
Location:
Posted: 22nd Feb 2011 19:48
Hey thanks, I've always focused more on level design rather than lighting, but now I'm taking a higher interest in it.

I just now realized I've had a typo in my signature for the past 3 years.
AJ Schaeffer
15
Years of Service
User Offline
Joined: 22nd Aug 2009
Location: Jacksonville,FL
Posted: 23rd Feb 2011 03:28
So SanXL, using a blue light didnt work on your scene so you are retexturing everything?

Making someone's day a little better because of one of my models means a lot to me.
Sandante
16
Years of Service
User Offline
Joined: 9th Sep 2008
Location: Dark World
Posted: 23rd Feb 2011 16:42
Quote: "So SanXL, using a blue light didnt work on your scene so you are retexturing everything?"


yes. i have alot of yellow colours in my textures and the blue lights make it an ugly green colour.

i can make 1 level with sun. and using the same level with alternate textures to create the night/moon effect. so i dont have to build the level twice. i only have to change the texture colour.

Login to post a reply

Server time is: 2025-08-08 10:15:32
Your offset time is: 2025-08-08 10:15:32