Hi,
I'm sorry if this is in the wrong place, if it is can a mod please move it to the appropriate board, thanks!
So my problem is this:
I made a very simple barrel entity in Wings 3D and exported it into .x format. Next I made a texture for it in .tga format, and finally a .fpe file. (I copied the .fpe file from another entity and modified it so it should work) I placed everything in a folder, put in my entity bank. In the editor, the barrel does not appear, nor does it ingame. I would like to know what am I doing wrong? Here are the exact contents of the folder.
Barrel.x
Barrel_D2.tga
Barrel.fpe
And here is what the .fpe file reads:
;header
desc = Barrel
;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = Barrel.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
fixnewy = 0
defaultheight = 50
defaultstatic = 0
materialindex = 15
collisionmode = 3
strength = 0
isimmobile = 0
soundset =
soundset1 =
;visualinfo
textured = Barrel_D2.tga
effect =
castshadow = 0
;Animationinfo
animmax = 0
anim0 = 0,0
Any help? Thanks!

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