Hello everyone,
Hopefully this thread wont give too much away...but here goes. I was wondering if anyone could give me a detailed explanation (or point me to a tutorial) on how to get entities bond1 shader ready. I have all the required maps already (D2, D, N and S) but I cant for the life of me figure out how to get past the step where the Normal Channel gets placed into the Alpha Channel of the Specular Map (As in Bond's video). If anyone could point me in the right direction I would really appreciate it. Oh and BTW, I use GIMP for texturing.
NOTE: This is all Im gonna give away, but yes, this question is asked because there IS a pack in the works which I want to make Bond1 shader ready (never released a pack with shaders yet). It will either be created by me, or me and a very talented partner (You knwo who you are

) You guys can expect it to be released in March, with a W.I.P thread going up as soon as I get an answer to this question.
Cheers,
Anayar
Anayar

For KeithC
