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FPSC Classic Product Chat / FPSC can be faster!

Author
Message
Payam
17
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 23rd Feb 2011 10:58
Hi,
I'm going to show you that sometimes fpsc calculate extra polygon which it shouldn't.
Maybe for a high-end VGA like 5970 which has a 1.45billion of polygon throughput in each second we can see no difference when fpsc is calculating 1000 poly/frame for extra but when you have a low-mid VGA if your engine removes those extra polygons your fps will increase 2-3 and if the level is to large it can be about 6-7 frames and it can help the developers to make their games with more confidence.
And important thing we should know is it's not important if our game's system requirements is really high but the important thing is the coordination between the system requirements and the quality of our game.
Well here is a screen from a simple level with lots of walls:

Then I started the level from where the player marker is.so in the wireframe mode I have to see just a few polygons which the player is facing but unfortunately I can see some of those walls which are other side of the wall.
Here is the wireframe mode:


I think this should be fixed for v1.18 or at least 1.19 because it can be really important to the users.

Have our guns was a mistake!!!

I am PaYaM
Red Eye
17
Years of Service
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Joined: 15th Oct 2008
Location:
Posted: 23rd Feb 2011 11:05 Edited at: 23rd Feb 2011 11:06
This is not a bug! So you can not say to tgc " fix it " (typically a statement for users designers). What you want is that tgc integrates new features... I personnaly would say an Oculsion Booster kinda thing. But for fpsc Portal Culling may suit better. And you would probably increase fps on that screen by 2... But it works exponential. In a more complicated level it will increse by 10-20 or more. Depends how good you do Portal Culling.

Payam
17
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 23rd Feb 2011 11:17
Oh sorry my English is not good,so I have to change the "fix"word,but still FPSC is calculating those extra polygons.
And I didn't get this:
Quote: "Depends how good you do Portal Culling"

Do you mean I can solve this problem by myself?
HOW?

Have our guns was a mistake!!!

I am PaYaM
Poloflece
16
Years of Service
User Offline
Joined: 14th May 2010
Location: Australia
Posted: 23rd Feb 2011 11:21
@PaYaM
I think that feature was(not so sure now) being worked on. It could've been wasp modv2, which is good for fixing framerate anyway.

Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Payam
17
Years of Service
User Offline
Joined: 28th Mar 2009
Location:
Posted: 23rd Feb 2011 11:40
@Poloflece,
Yeah I know about wasp modv2 but I thought if that comes to the official version then it could be good too.

Have our guns was a mistake!!!

I am PaYaM
Red Eye
17
Years of Service
User Offline
Joined: 15th Oct 2008
Location:
Posted: 23rd Feb 2011 12:39
"Depends how good you do Portal Culling"

Was talking globally. When you integrate Portal Culling.

" fix it "

Wasn't refering to your english.

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