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FPSC Classic Product Chat / How could I add to bond1's adaptive bloom a DOF effect?

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Stalker93
17
Years of Service
User Offline
Joined: 1st Sep 2008
Location: Italy
Posted: 26th Feb 2011 12:21
Hey guys! How could I add to bond1's adaptive bloom a Depth of Field effect?
I don't know much about HLSL, I generally use Dark Shader, but I don't know how to merge the two shaders...(By the way, I'm using Project Blue 1.8C Beta) I really need this for my project!(wich I'll maybe post in the showcase, now I'm in really early develop; but..it will be an Alan Wake like game) HELP!

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