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FPSC Classic Product Chat / Bond1 Segment Shader Not Working

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Le Shorte
17
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 26th Feb 2011 17:45 Edited at: 26th Feb 2011 17:45
Hi guys,
I've been trying quite a bit to get Bond's segment shader working. It looks just as it should in DarkShader, but in FPSC, it doesn't work at all. A picture is attached of what the segment looks like in FPSC.
I'm just using a modified texture on the stock Bunker Storage Room.
Here is the fps:

Anything wrong here?
Edit: Shader effects are also on, and lightmap quality is at 32, with the light map text. size at 512.

I reject your stereotype of Wisconsin and, in fact, live in a city.
Le Shorte
17
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 28th Feb 2011 23:55
Bump.

I reject your stereotype of Wisconsin and, in fact, live in a city.
Poloflece
16
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Joined: 14th May 2010
Location: Australia
Posted: 1st Mar 2011 12:07
I don't think you need to put all of the texture map adresses into the dos, only the d2

Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Le Shorte
17
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 1st Mar 2011 22:25
I shall try that immediately.

I reject your stereotype of Wisconsin and, in fact, live in a city.
Bootlicker
17
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Joined: 29th Mar 2009
Location: Germany
Posted: 1st Mar 2011 22:27



Le Shorte
17
Years of Service
User Offline
Joined: 6th Apr 2009
Location: Wisconsin
Posted: 1st Mar 2011 22:30 Edited at: 1st Mar 2011 22:37
I followed that tutorial before I made this thread
Didn't work for me...
But, still in progress on Polo's suggestion...so...I'll report back in form of an edit.

Edit: Thank you Polo! It worked!

I reject your stereotype of Wisconsin and, in fact, live in a city.
JRH
19
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 4th Mar 2011 20:55
Also, try placing some strong lights near the shaders.

C++ is labourless... if your name starts with 'L' and ends with 'ee'.

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