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Dark GDK / 3ds max panda exporter problem.NO ANIMATION FRAMES

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Neotron
14
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Joined: 21st Jul 2010
Location: I am in an underworld , making a E.Army
Posted: 26th Feb 2011 18:04
Hi all

I have a problem which trying to solve and am really confused.

I am using 3ds max 8 with panda exporter x86.I have a cyllinder with limbs/bones rotating.The model loads up with the textures but it won't animate.When i checked the animation frames , nothing in it.I tried different combinations of settings to export but no avail.

Any ideas???

ALLAH IS THE GREATEST
May he forgive me
Neotron
14
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Joined: 21st Jul 2010
Location: I am in an underworld , making a E.Army
Posted: 27th Feb 2011 17:54
umm , HELLOOOOO????

ALLAH IS THE GREATEST
May he forgive me
Hassan
15
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Location: <script> alert(1); </script>
Posted: 27th Feb 2011 21:06
ask on 3d chat board maybe, someone probably knows there

Yero008
13
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Joined: 5th Dec 2010
Location: Romania
Posted: 28th Feb 2011 21:56
I had the same problem, and I realized that the problem is in the dbPlayObject(); and not in the export. Try dbSetFrame and see if it animates.
I ended up doing my own animation function.
Neotron
14
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Joined: 21st Jul 2010
Location: I am in an underworld , making a E.Army
Posted: 28th Feb 2011 22:32
Hey Yero, can you pass me the code.

Oh and i also think that there is a way to control the limbs animation using setframe command.

ALLAH IS THE GREATEST
May he forgive me
Yero008
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Location: Romania
Posted: 1st Mar 2011 13:34 Edited at: 1st Mar 2011 13:36
I dont know if you can control the limbs. But here is the code.

start and end ar the beggining and the ending frame.
And frame is a global int.
The only mention that I have, is that I haven't tested the function on multiple animed objects. In my game I needed animation just for one.
Also the length of the animation may differ from your editor to the game. I had a 100 frame animation and in the game it had 16000 or something like this.
You can modify the code if you need to.
Hope it helps. Please reply if you have any problem.
Neotron
14
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Joined: 21st Jul 2010
Location: I am in an underworld , making a E.Army
Posted: 1st Mar 2011 14:13
Well i checked the code myself but nothing was happening , and then i checked its animation frames the object had and the return was 0.

Like 3ds max was not exporting any animation through panda exporter.And also the kilowat xporter doesn't work.

Oh and i have also seen that playobject command stops working when i updated DarkGDK to oct release.

ALLAH IS THE GREATEST
May he forgive me
Hawkblood
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Posted: 18th Mar 2011 09:19
dbLoopObject(Obj,Start,End); also works. This is good for doing repetitive things like running.

The fastest code is the code never written.

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