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FPSC Classic Product Chat / Which version is best? v9 or x10

Author
Message
Amber
19
Years of Service
User Offline
Joined: 24th Jul 2006
Location:
Posted: 28th Feb 2011 22:18
I hadn't used FPSC for some time and I started to pick it back up last week. I have both versions, 9 and x10. It seemed obvious to use the newest version, X10, but as I started to look for add-ons and support it seems that X10 is not being used by the community.

Can someone give me the scoop? Much appreciated.

Thanks!
crispex
19
Years of Service
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Joined: 22nd Jun 2007
Location:
Posted: 28th Feb 2011 23:10
9 is better in terms of community support and usage. 10 is definitely NOT where it should be.

I just now realized I've had a typo in my signature for the past 3 years.
The Zoq2
16
Years of Service
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 1st Mar 2011 23:37
X9 has been getting most of the x10 features and TGC is no longer making updates for x10.

Srry about my english im from sweeden
Wolf
18
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 2nd Mar 2011 14:28
X9



-Wolf

God Helps the Beast in Me!
Amber
19
Years of Service
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Joined: 24th Jul 2006
Location:
Posted: 2nd Mar 2011 18:14
Thank you all for your replies.
Slayer1918z
16
Years of Service
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Joined: 18th Jun 2010
Location:
Posted: 2nd Mar 2011 22:42
Well, there really isn't much more to say. X9 is getting all the support and updates while X10 really isn't, especially since TGC isn't supporting X10 anymore. And, when I last used X10 I had major issues with it, especially when I wanted alot of characters in my game.
srealist
15
Years of Service
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Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 3rd Mar 2011 22:01
TGC should stop selling x10 if they don't plan to support it.

Or if they want to keep selling it, they should put all kinds of disclaimers on it. I've thrown a lot of money and time into my production pipeline for x10 development and I feel ripped off.

Making the switch to x9 is a tough pill to swallow at this point. But we aren't left with many options.
crispex
19
Years of Service
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Joined: 22nd Jun 2007
Location:
Posted: 3rd Mar 2011 22:10
Well in all honesty you know the risk when using a Vista+ program. I simply like 9 due to the vast support.

I just now realized I've had a typo in my signature for the past 3 years.
srealist
15
Years of Service
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Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 4th Mar 2011 04:05
Quote: "Well in all honesty you know the risk when using a Vista+ program. I simply like 9 due to the vast support."


I work in a research lab with a heavy emphasis on graphics and VR simulation. Everything we do is in Windows 7 and it has posed no problems for us. In fact, it utilizes the hardware of modern machines far better than XP, not to mention 64-bit applications. OGRE3D, Unity, UDK, etc. all run great in 7.

Lol...Right now I have Mudbox, Photoshop, ShaderMap, Maya, Cakewalk Sonar, Word, Excel, Skype, 20 browser tabs, FragMotion, and several other applications open and everything is working great.

But that's a whole other topic...
crispex
19
Years of Service
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Joined: 22nd Jun 2007
Location:
Posted: 4th Mar 2011 04:28
I didn't mean about stability, I apologize I should have clarified. The fact is, there are still many people who have basic hardware and who still run XP. Sadly, x10 games don't play on XP because XP cannot utilize a standard copy of DirectX 10. Sure, there are modified drivers and versions, but they're not what anyone could even consider stable. I am not debating hardware support at all, or anything of the nature. I love my PC, 64 bit is the true way to go. Regardless, when a person was buying FPS Creator x10, they knew they were getting a product that was limited on support and users. Face it, the shaders people create now can EASILY beat the default visuals for x10.

I just now realized I've had a typo in my signature for the past 3 years.
Doctor 3D
16
Years of Service
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Joined: 19th May 2010
Location:
Posted: 4th Mar 2011 05:07
Is their even a choice?

X9 all day..
srealist
15
Years of Service
User Offline
Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 4th Mar 2011 16:00
Quote: "I didn't mean about stability, I apologize I should have clarified. The fact is, there are still many people who have basic hardware and who still run XP. Sadly, x10 games don't play on XP because XP cannot utilize a standard copy of DirectX 10. Sure, there are modified drivers and versions, but they're not what anyone could even consider stable. I am not debating hardware support at all, or anything of the nature. I love my PC, 64 bit is the true way to go. Regardless, when a person was buying FPS Creator x10, they knew they were getting a product that was limited on support and users. Face it, the shaders people create now can EASILY beat the default visuals for x10."


Agreed. Though, I didn't initially research the differences and made the fatal assumption that the most recent version (and the most expensive version) would be the best. While I work in a graphics lab, I, myself, am not a graphics researcher - rather I am a game designer and scripter. The current project I am working on involves the creation of 25 educational mini-games - many of which I am tasked to do by myself. As I was contemplating the impossibility of getting all these done in something like Flash, I found FPSC.

A quick glance at both platforms would lead most people to believe that FPSCx10 is the superior product - utilizing newer technology. When I saw the water in x10, I shed a tear of joy.

So...here I am. 6 months (at about 80-100 hours/week) into development in x10. To switch to x9 would mean to scrap all of my previous work. Given infinite time and resources, I would halt all x10 production and switch to x9. But, back to the real world, I am going to have to work within the limitations of x10 - all the while knowing there is a better option.

My bad for not reading through the forums before making the call but honestly I didn't even consider x9 at the time. The rest of the lab has been working in Ogre3D and they all complain about it being an outdated DirectX9 engine. Just wouldn't have occurred to me that the latest and most expensive version of FPSC is a dead end.

But hey, it's a beautiful day in Florida. Mid 70s with cotton ball clouds in the sky.

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