here it is
however, the reviews I write from now on are adjusted to the level of quality FPSC Games nowadays have and are not related to the old ones I wrote a while ago.
Everything that follows is my personal opinion only and not supposed to bash you in any way. Spelling and grammatic errors might be within.
Quote: "The Story"
The story is...very basic and absolutely nothing new. Anyway! Its well presented and pretty good executed. And to hell with "basic and absolutely nothing new" this is a one level competition and I will rate it that way. I'll include a little bonus for the video and the voicetelling.
70 %
Quote: "Overall Presentation"
The menuegraphics look like a monkey made them
I guess the deadline approached?
Event though it looked abysmal (I mean dude! The best part of anderson was the loading screen
) Sam's diary parts seemed a nice touch. The Video and the game's flow got you out again though.
38%
Quote: " Game HUD's, Scripting etc. "
Scripting is pretty good...even though the suddenly appearing switch and the enemie spawning downed it a bit. Overall good work though
68%
Quote: " Gameplay "
The Gameplay was good! I enjoyed the mix of small puzzles and shooting. It was a bit rough but really good. Especially for an FPSC Game.
55%
Quote: " Level-Design "
Simple...I don't get any "I'm in a shack" feeling. It has the boxy FPSC'ness. The Wallimages seem a bit abstract aswell.
A few flaws here and there like using the same ceiling texture as floor texture. But its quiet alright
Excellent for a one level competition though.
57%
Quote: "Graphics"
I liked the sepia effect. Even though I have to say it doesn't fit a modernday setting. Lightmapping was used quiet alright and the Postprocessing was a nice touch.
The shaded environment was cool...even though it had an artificial look here and there.
Retextures of stock media and variety was a missing bit though. Read more in the addendum.
65%
Quote: " Sounds "
You, good sir, have a very cute accent =:0]
Yeah, someone had to point it out. Other than that: the voice acting was excellent. B-Movie Loading and Ambient Music was cool
I like how stereotypical it was. The Heartbeat sound effects added a lot to the ambience and gave an overall feeling of tension.
Using stock gunsounds and creature sfx (and those...abysmal...stepsounds) make you lose a few points though.
An other thing that screwed was that uber dramatic scream of the Special Ops Guy
75%
Quote: " Notes/ Addendum"
- Don't get my critics wrong, it was an awesome FPSC Game.
- "I'm in" ... yeah, thats pretty much the first thing pete says, but..is he some kind of Ghost that can walk through walls? There is actually no door behind him
- Please note: I do not want to sound harsh or arrogant, its just that my english IS limited.
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Okay, even though it looks pretty cool... nobody performs working medical experiments in creating a "Homo Novus" on a base of rough pencil sketches and with fireaxes, combatknifes on nonsterile wooden desks.
There is actually no medical equipment anywhere and it looks more like a carpenters workshop than a research lab.
Since you're a pro, I think I can be as picky and point out that this light is not really glowing =) You can beat me now
The flying couch...it doesn't touch ground anywhere
Yeah, FPSC's Object rotation function is a bit enervating...but still... it hovers over the floor
That thing looks like plastic...
- That McGyver Joke made me litterally lough out loud! Nice idea!
- If I move forward while the speech sounds play in the beginning, they overplay each other...since I don't know how to say that in english, here it goes in german: ( Wenn ich einfach weitergehe während die Sprachsounds abgespielt werden und sofort die Treppe hochgehe, überlagern diese sich.)
- Pete actually notices that the corpses are real while I walk up the stairs, not while examining them.
- Sam notices the gunshots way too late.
Trivia
- The first puzzle in this game is the same one as in my entry game
...somehow scary how our minds thought alike...
- In Thanatophobia and Euthanasia, the maincharacter notices the smell of dead bodys and blood in the beginning... so it is in you're game.
- So, does Pete get Sam laied or not in the end?
- Why did you spawn enemies that lie on the ground? That killed it for me... its not like some creature would sneak in behind me and take a nap on the floor before it gets up and attacks me. X)
Quote: " Overall Rating "
68 % Conclusion: A well executed one level FPSC Game... not scary at all but entertaining and humorous and wonderfully B-Movieish
Something I would like to see a whole bunch of in the future!
-Wolf
God Helps the Beast in Me!