EDIT: I'm trying to make 2 "effects" for my current project. One's a tractor beam using a fur shader:
And the other is Tesla coil lightning made using particle effects:
I titled this thread thinking I could enhance the first using particle effects, (though having some particles that look like plasma/energy coming off the beam would be ideal), but on a second look for the most part, I could get the effect I'm going for if I could add transparency on the rod I'm using with the fur shader to give the actual core of the beam a translucent look, as well as give it the ability to glow due to the adaptive bloom shader (in addition to the existing fur effect), and somehow also make it get brighter and then dimmer as if pulsing but with how the fur shader works, I don't know how to make any of the three happen

(and as I said, having some particles that look like plasma/energy coming off the beam would be ideal).
The Tesla coil lightning should be the only actual particle effects in hindsight and
neither process is being too friendly, particles or otherwise.
I'm pretty lost in it all
Also, how did they make the emancipation grid-thing in the original demo video? Sorry if I'm asking stupid questions
New sig in the process of being made