In my opinion most needed functionality for FPSC is resolution change.
Maybe I'm doing something wrong, but changing in setup.ini in GAMERUN width and height doesn't have influence on actual game resolution. It changes way the game looks, but resolution is set automaticly.
Tested on my laptop with resolution 1440x900 px.
Changed values to:
width=800
height=600
and made some screenshots.
After that changed to:
width=1280
height=1024
and made some screenshots.
Please open them in different tabs and compare (big - 1280x768, small - 800x600).
Screen 1
Big
http://tecbug.pl/pub/fpsc/s1_1280x1024.jpg
Small
http://tecbug.pl/pub/fpsc/s1_800x600.jpg
Screen 2
Big
http://tecbug.pl/pub/fpsc/s2_1280x1024.jpg
Small
http://tecbug.pl/pub/fpsc/s2_800x600.jpg
Screen 3
Big
http://tecbug.pl/pub/fpsc/s3_1280x1024.jpg
Small
http://tecbug.pl/pub/fpsc/s3_800x600.jpg
Screen 4
Big
http://tecbug.pl/pub/fpsc/s4_1280x1024.jpg
Small
http://tecbug.pl/pub/fpsc/s4_800x600.jpg
As you can see resolution is still 1440x900 px.
But on screen 1 there is much quality gap. I didn't change anything else in setup.ini. Also look how HUD in the bottom changed - it's resampled to look the same regardless to the resolution.
On screen 2 we see that menu buttons are resampled to be same size on the screen, but (screen 3) loding GUI is remaining same graphic resolution, so on 800x600 it's bigger, and on 1280x1024 it's smaller.
Screen 4 shows us that ingame GUI is also resampled.
Can I have any control whitch elemet is resampled?
Can I actually change games resolution?
---
Another issue is the loading screen. Take a look:
Original image:
http://tecbug.pl/pub/fpsc/loading_oryginal.jpg
Image from actual game:
http://tecbug.pl/pub/fpsc/loading_from_game.jpg
It looks terrible, and unprofessional. Resampling in FPSC just doesn't work as it should be. Graphics looks jagged.
Can it be leaved as is (without resampling) and just add black color on the borders?
Or let designer to choose how loading screen is presented:
1. Resampled (streched)
2. Resampled (preserve aspect ratio)
3. As is (with border color #XXXXXX)
I think this is crutial for FPSC to have theese functionalities. I think it's more important than all water effects, shaders, flacks, particles etc.