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FPSC Classic Product Chat / Game resolution and loading screens in FPSC

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tecbug
16
Years of Service
User Offline
Joined: 29th Oct 2009
Location:
Posted: 3rd Mar 2011 13:28 Edited at: 3rd Mar 2011 14:12
In my opinion most needed functionality for FPSC is resolution change.

Maybe I'm doing something wrong, but changing in setup.ini in GAMERUN width and height doesn't have influence on actual game resolution. It changes way the game looks, but resolution is set automaticly.
Tested on my laptop with resolution 1440x900 px.

Changed values to:
width=800
height=600
and made some screenshots.

After that changed to:
width=1280
height=1024
and made some screenshots.

Please open them in different tabs and compare (big - 1280x768, small - 800x600).

Screen 1
Big http://tecbug.pl/pub/fpsc/s1_1280x1024.jpg
Small http://tecbug.pl/pub/fpsc/s1_800x600.jpg

Screen 2
Big http://tecbug.pl/pub/fpsc/s2_1280x1024.jpg
Small http://tecbug.pl/pub/fpsc/s2_800x600.jpg

Screen 3
Big http://tecbug.pl/pub/fpsc/s3_1280x1024.jpg
Small http://tecbug.pl/pub/fpsc/s3_800x600.jpg

Screen 4
Big http://tecbug.pl/pub/fpsc/s4_1280x1024.jpg
Small http://tecbug.pl/pub/fpsc/s4_800x600.jpg

As you can see resolution is still 1440x900 px.
But on screen 1 there is much quality gap. I didn't change anything else in setup.ini. Also look how HUD in the bottom changed - it's resampled to look the same regardless to the resolution.
On screen 2 we see that menu buttons are resampled to be same size on the screen, but (screen 3) loding GUI is remaining same graphic resolution, so on 800x600 it's bigger, and on 1280x1024 it's smaller.
Screen 4 shows us that ingame GUI is also resampled.

Can I have any control whitch elemet is resampled?
Can I actually change games resolution?

---

Another issue is the loading screen. Take a look:
Original image: http://tecbug.pl/pub/fpsc/loading_oryginal.jpg
Image from actual game: http://tecbug.pl/pub/fpsc/loading_from_game.jpg

It looks terrible, and unprofessional. Resampling in FPSC just doesn't work as it should be. Graphics looks jagged.
Can it be leaved as is (without resampling) and just add black color on the borders?
Or let designer to choose how loading screen is presented:
1. Resampled (streched)
2. Resampled (preserve aspect ratio)
3. As is (with border color #XXXXXX)


I think this is crutial for FPSC to have theese functionalities. I think it's more important than all water effects, shaders, flacks, particles etc.
tecbug
16
Years of Service
User Offline
Joined: 29th Oct 2009
Location:
Posted: 6th Mar 2011 11:33
Is it only me who thinks it's important?
Sting
15
Years of Service
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Joined: 18th Jan 2011
Location:
Posted: 8th Mar 2011 10:25
Nope I'm with you on that too... Could be something worth posting @ Google Code and Lee could include it in the next beta?

I noticed this after the third build of our game but we rectified it by downsampling the image ourselves and having 2 separate copies for different resolutions... It's a far stretch but works, however the downsampling needs to be rectified in the source it would save a hell of a lot of time!
tecbug
16
Years of Service
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Joined: 29th Oct 2009
Location:
Posted: 9th Mar 2011 16:47
Quote: "downsampling the image ourselves and having 2 separate copies for different resolutions... "

But how game distinguish which image fits what resolution?
Or maybe i have misunderstood your method. Could you explain it step by step?
3Bit
15
Years of Service
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Joined: 19th Jul 2010
Location:
Posted: 9th Mar 2011 17:10
Would be interested to put this into the actual Source.

3Bit

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