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FPSC Classic Product Chat / Serious Question - How do people create FPSC mods?

Author
Message
extrickster
15
Years of Service
User Offline
Joined: 29th Jul 2010
Location: Southfield, MI
Posted: 3rd Mar 2011 14:45
I am no programming genius, but I have a serious question to ask the boards today... How do you FPSC mods? Do you write mods in DarkBasic Pro, C++, or something?
JRH
19
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 3rd Mar 2011 16:02
FPSC Mods are 'modified' versions of the FPSC source code. FPSC was written in DB Pro, and so most mods are written in DB Pro.

C++ is labourless... if your name starts with 'L' and ends with 'ee'.
The Zoq2
16
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 3rd Mar 2011 22:47
All mods are written in dark basic pro

Srry about my english im from sweeden
crispex
19
Years of Service
User Offline
Joined: 22nd Jun 2007
Location:
Posted: 3rd Mar 2011 23:04
With the exception of memory modifications, which can be done with other languages. Just saying.

I just now realized I've had a typo in my signature for the past 3 years.
extrickster
15
Years of Service
User Offline
Joined: 29th Jul 2010
Location: Southfield, MI
Posted: 5th Mar 2011 19:52
Thank you all for your reply's. I might try to create some mods now.
jules
16
Years of Service
User Offline
Joined: 19th May 2010
Location:
Posted: 5th Mar 2011 20:40
yeah dude keep on rockin´ and build some awesome stuff!
srealist
15
Years of Service
User Offline
Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 5th Mar 2011 20:50
Make an x10 mod!! Or better yet, maintain the code and provide monthly updates! And make it DirectX11 while you're at it!

But seriously, I wish someone would keep x10 going forward. If I had better programming chops, free time, and infinite resources....
leo877
18
Years of Service
User Offline
Joined: 6th Mar 2008
Location: san antonio, tx
Posted: 11th Jun 2011 12:30
this is a cool post....was thinking of asking ....


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