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FPSC Classic Scripts / Making character to stay on he's knees.(Need Execution Scene Help)

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Nike
17
Years of Service
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Joined: 2nd Dec 2008
Location: Finland
Posted: 3rd Mar 2011 18:06 Edited at: 3rd Mar 2011 19:48
( I DID IT! Read below how!)

So,i've been trying to get this character to stay on
he's knees waiting to get shot, so what i know is :
In fragmotion, frame 1695 shows character on he's knees and arms, rising up from a blow from behind, but I need to know
how to get my character to stay in this position ingame.

I also know that anim1 is for idle status, so thats where im going to put my character when he is on he's knees.

That leads to something more, I'm using the ragdollcorpse script
so i need to set it up so that this guy starts the ragdolling from this frame (1695) and not that he jumps up and falls. I hope you guys understand what I mean and hopefully some1 can point me into right direction. Thanks in advance.

THIS IS HOW:
I went to the characters FPE
and replaced the anim1 with =528,528
Now he stays on he's knees, screenie attached.

I'm still figuring out how the get his dying animation right.
Pirate Myke
16
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Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 3rd Mar 2011 18:30
Look in the characters FPE file down at the bottom, there is a list of animations. Look for the anim number with that frame in it. (1695)
Change the second number to a few frames after like 1697 or 1698.
Make sure that the character script you are using, refers to that anim number and apply the ragdoll and see if that helps.

Nothing but coffee in my veins 'Insomnia is Coming'
Nike
17
Years of Service
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Joined: 2nd Dec 2008
Location: Finland
Posted: 3rd Mar 2011 18:36
I just found how to make him to stay on hee's knees, now i just need to get him to die "the right way"
The Storyteller 01
17
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 3rd Mar 2011 19:10 Edited at: 3rd Mar 2011 19:11
if you are needing all this for a cutscene...there are easier ways to achieve this.

In case you find my grammar and spelling weird ---> native German speaker ^^
Nike
17
Years of Service
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Joined: 2nd Dec 2008
Location: Finland
Posted: 3rd Mar 2011 19:47
Yeah i know that, but it's not for a cutscene.
The Storyteller 01
17
Years of Service
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 3rd Mar 2011 20:11
So you need this to have the player execute someone ingame?

In case you find my grammar and spelling weird ---> native German speaker ^^
Seth Black
FPSC Reloaded TGC Backer
21
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 3rd Mar 2011 20:58
...could also be a scenario that uses DarkAI scripting.

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