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Dark GDK / Multiplayer Space Figter - Test

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McLaine
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Posted: 4th Mar 2011 01:26 Edited at: 24th Mar 2011 21:00
Well, I've got it to this point, and although there is no polish and little UI, the flying and shooting bit works!

Files now in WIP thread http://forum.thegamecreators.com/?m=forum_view&t=183128&b=8




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Superdeath360
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Posted: 4th Mar 2011 01:33 Edited at: 4th Mar 2011 01:40
This is an amazing game..i'm the one playing with you

Oh..and what exactly did you use for the multiplayer part?
edit: nvm multisync duh

herp derp
McLaine
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Posted: 4th Mar 2011 01:40
Thanx man, it's still rough around the edges though.

Multisync is used for multiplayer.

Took me a while to get my head around it on the limited docs, but got there in the end.

Need to work on the Client side prediction now.

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Superdeath360
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Posted: 4th Mar 2011 01:45
hablas espanol? i noticed the sun was named sol

...Well you're speaking to a person who only makes 2d games and only created a chat program with multysync...so you're practically my god.

Btw, i noticed that if i enter a name too long, the client crashes

herp derp
McLaine
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Posted: 4th Mar 2011 01:48 Edited at: 7th Mar 2011 15:50
Thanx for that man, I'll fix the long name bug. That's c++ for you!



Keep at it though. If you've got a multiplayer chat up, the basic principles are the same.

DarkGDK has all the 3D and Maths commands you need to make it a snap.

The hardest thing is sticking with a project and seeing it through, especially with the nightmare of debugging c++

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Superdeath360
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Posted: 4th Mar 2011 02:15
Where did you find tutorials/ info about multisync? I've searched and can only find one simple tutorial that really doesn't get in depth?

herp derp
McLaine
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Posted: 4th Mar 2011 12:06
I just worked from the limited manual that comes with it. No tutorial.

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McLaine
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Posted: 4th Mar 2011 12:40
I'll put the server up again this evening, 18:00 GMT

Wanna see how it handles more peeps so your help would be appreciated.

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Matty H
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Posted: 4th Mar 2011 16:09
You may get more interest if you put this in the WIP section, best if you put a couple of pics in there too to get peoples attention.

I wont be able to make it tonight but I'll keep an eye on this one

McLaine
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Posted: 4th Mar 2011 17:09
I'm an old hand on the forums, and this is nowhere near ready for a WIP thread. Thanks for the recommendation though.

Will get some screenies up tonight into this thread.

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Matty H
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Posted: 4th Mar 2011 17:48
Quote: "I'm an old hand on the forums"

Ah, so you are.

Talairina
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Posted: 4th Mar 2011 18:26
Giving it a download now so I'll be ready to help test it out at 6pm GMT with you =) Look forward to having a shot. Loving seeing what other people can do with DarkGDK/DBP.
McLaine
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Posted: 4th Mar 2011 18:59
Server is up

Known bugs:

Keep name less than 19 chrs

Instruction screen is out of date, controls are:

Speed = W & S
Roll = A & D
Pitch and Turn on mouse
LMB fires
E targets next player

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McLaine
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Posted: 4th Mar 2011 19:00
Oh, and spacebar for rapd deceleration

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McLaine
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Posted: 4th Mar 2011 19:05 Edited at: 7th Mar 2011 15:40
Image moved to top post

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McLaine
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Posted: 4th Mar 2011 19:07
Oh yeah, mouse wheel pulls camera back from ship so you can have nose cam or chase cam

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McLaine
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Posted: 4th Mar 2011 19:14
Targeting squares, Red = heading away, Blue = heading towards

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Superdeath360
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Posted: 4th Mar 2011 23:12 Edited at: 4th Mar 2011 23:13
so, is this in 2 hours?

herp derp
McLaine
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Posted: 5th Mar 2011 03:29
lol, GMT is England time ..... 6pm GMT was ..... 6 hours ago!

Not to worry, I'll be putting it up again.

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Red Eye
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Posted: 5th Mar 2011 10:38 Edited at: 5th Mar 2011 10:41
Downloading, sounds like fun!

EDIT: When are you coming online? Time? Today at 6 PM over here in Amsterdam?

Cetobasilius
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Posted: 6th Mar 2011 13:54
haha this looks awesome, cant wait for the server to be online to try it out lol

hi
McLaine
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Posted: 6th Mar 2011 16:32
Ok, I have put the server up (It's 3:30pm UK time)

I shall leave it up for 1/2 hr, more if people are logged in.

Remember, red square means you are heading away from target, blue means towards

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McLaine
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Posted: 6th Mar 2011 16:55 Edited at: 7th Mar 2011 19:27
New Client with some tweaks and music activated.

This is ONLY the client.exe .... You need the original download at top of thread for the assets.

Simply replace the old client.exe with this new one.

[Edited] Latest files in top post

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McLaine
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Posted: 6th Mar 2011 17:02
Server is still up (4pm uk time) and will be for a while

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Superdeath360
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Posted: 7th Mar 2011 01:35
haha you inspired me so much with one of your previous comments that I made a crude internet pong.

herp derp
McLaine
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Posted: 7th Mar 2011 15:44
Nice one, glad to help.

Start a thread and lets have a look.

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McLaine
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Posted: 7th Mar 2011 19:20
Bit slow uploading the latest to TGC, but it's there in the top post and the server is up.

It'll be up until I go play Battlestar Galactica online

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McLaine
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Posted: 11th Mar 2011 18:54
anyone interested in giving it a try?

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DeadTomGC
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Posted: 12th Mar 2011 01:21
I downloaded it. Looks like fun.

I'll have to try out that multisync.

I'll get a new signature someday.
WLGfx
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Posted: 13th Mar 2011 01:51
Don't stop there man. I've been watching this go by but haven't had any time to test it out. Looks and sounds great and by the reports its doing good. I will be watching this one continue.



Warning! May contain Nuts!
McLaine
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Posted: 13th Mar 2011 13:18
Oh, I'm still workin on it. There have been some tweaks.

Need to get several people on at once now though, so it's just a matter of patience and waiting for a time when you all happen to be up for it at the same time.

Keep an eye on the server status in the top post. UK evenings and Weekends.

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McLaine
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Posted: 13th Mar 2011 16:06
Server is now up

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Matty H
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Posted: 13th Mar 2011 16:57
I'll stay online for a bit while I do my uni work, if I see more names pop up I'll jump on and have a mees about.

Cetobasilius
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Posted: 14th Mar 2011 07:01
Oh man, i missed it again lol

hi
Matty H
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Posted: 14th Mar 2011 11:57
Just after I posted my family all walked in so I couldn't stay on too long.

You may already know this but the small hud squares also show in front of you when they are really behind.

Otherwise, really good start, I have not played a game like this since ELITE, good memories came rushing back.

Although I always found the combat a bit tedious in these kind of games, probably because of the speeds involved. Perhaps a 'match speed' control or something would help make battles more coherent.

McLaine
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Posted: 14th Mar 2011 13:30 Edited at: 14th Mar 2011 13:37
Multiplayer Elite is the target I'm aiming for.

The targeting squares are allways visible, but they are coloured red when you are heading away from the target, and blue when you are heading towards. This is intended behaviour.

I agree on the speeds, that's one of the reasons for the test. Hard to get a true impression when you're trying to control two clients. It's a tricky balance between giving the impression of fast space craft, and time for the eye to see the model.

I have dropped the speeds in the latest client and shall put the server up again this evening (6:30pm UK time)

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Matty H
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Posted: 14th Mar 2011 14:04
Quote: "The targeting squares are allways visible, but they are coloured red when you are heading away from the target, and blue when you are heading towards. This is intended behaviour."


Is the target supposed to be directly in front of you even when the ship is directly behind?

McLaine
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Posted: 14th Mar 2011 16:24
Nope, but that's a consequence of using a sprite for the targeting box. Can either draw behind all 3d or in front of all 3d. don't have zdepth to allow it to render in between.

I should really be using a plain with a texture at the target's true position, instead of a sprite, this would give proper zdepth behaviour then, but for now it's on the list of luxuries.

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McLaine
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Posted: 15th Mar 2011 00:06
Server up

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McLaine
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Posted: 15th Mar 2011 17:33
Perhaps you should all post the usual times you sit and browse the forums or do some code?

I intend to put the server up again tonight.

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McLaine
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Posted: 16th Mar 2011 21:24
Server is up.

Finally got hit shield to show on enemies and self

have tweaked controls and speed.

You still have a VERY fast top speed for getting around, but if you want to hit something, go below 100 m/s

HINT: Space bar is massive brake!

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McLaine
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Posted: 17th Mar 2011 18:39
I shall be putting the server up in about an hour and a half.

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McLaine
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Posted: 17th Mar 2011 18:57
Hoping to have the Target scanner up and running tonight ... then it will start to feel like ELITE.

Incedently, if anyone has space ship models they fancy contributing, I'm game.

Will shortly be working on a ship choice menu for ships with different characteristics.

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McLaine
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Posted: 19th Mar 2011 13:43
Server is up as we speak. There must be some space jocks out there this fine Saturday?

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McLaine
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Posted: 19th Mar 2011 15:20
Spotted a file version issue.

Latest full package now has correct files.

Please post if you try to get on to the server but fail.

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McLaine
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Posted: 19th Mar 2011 17:47
Server up again.

Full Package has all latest files.

Please leave comments if you try it.

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Noley
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Posted: 20th Mar 2011 06:36
Aw I think I missed it
McLaine
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Posted: 20th Mar 2011 12:45
Don't worry, just keep an eye on the first post.

Going to be out most of today, but I'll put it up on my return.

About 7pm uk time ish

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McLaine
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Posted: 20th Mar 2011 22:26
Server is up.

Please come and give it a try, if only to give me an idea of how it handles more than the 3 players we've had at once so far.

Lets break that record!



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McLaine
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Posted: 21st Mar 2011 14:58
Server up, am off back to work. I shall leave it up until it falls over.

It's not my fault!

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