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FPSC Classic Product Chat / A GUI-based Script Editor...

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Doctor 3D
16
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Joined: 19th May 2010
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Posted: 4th Mar 2011 05:40
I wonder how hard it would be to take the current set of actions and conditions and "translate" them all to a program that allows users to select what they want to occur based on the translated form instead of the scripted form.

A long time ago I use to mod the original Ghost Recon. Included with every copy was a mission editor, the mission editor used a very similar type of actions and conditions. However, it was much more intuitive and quicker to create a game due to it having an extensive GUI containing all of the settings.

I just got to thinking of how cool it would be to have a similar application for FPSC. The menu would contain drop-down menu's containing the script in the middle of a sentence form. (Tired hope that makes sense)

For example: If "Drop-down" menu is "drop-down" menu do "Drop-down" menu.

or When "Drop-down" menu time left do "Drop-down" menu "drop-down" menu times.

I hope you get the drift.. I'd say if someone was interested in tackling a mod project for FPSC but wasn't sure what to do, this would be a money maker.. As scripts are the the brain of FPSC...
Flatlander
FPSC Tool Maker
19
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 4th Mar 2011 06:33
Somebody had done something similar to this several years ago. I can't think of the name of it but it is outdated because it doesn't contain the most current commands.
BULLSHOCK 2
Retired Moderator
21
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 4th Mar 2011 09:06 Edited at: 4th Mar 2011 11:42
I was also thinking of something similar to add to FPSC Toolbox, but because of the constant addition to commands and all of the various mods having their own commands and conditions,I decided against it. Still possible in the future though, you never know.

I might be willing to pick it back up if there is enough interest.

Michael Thompson
17
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Joined: 15th Aug 2008
Location: Behind you (if not, in australia)
Posted: 4th Mar 2011 10:13
That is a good idea. I had that idea but then it could be a problem as in the computer doesnt understand any more than well formatted, basic english.

Windows 7 ultimate x64, Intel i7, 4 GB RAM, NVIDIA GEFORCE 330m 1GB
Flash Star Game Creations
Cyborg ART
19
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 4th Mar 2011 10:16 Edited at: 4th Mar 2011 10:19
Something like Unreal Kismet would be extremely great

Until then, take a look in your FPS Creator folder (if you got the latest beta), then run the Gui-9 (or something), there is drag and drop scriptcreator.

Maybe not really what you are after, but its a start.

edit/ my fault, it was "only" showing existing scripts in a visual style. Not creating anyhting...

Nickydude
Retired Moderator
19
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 4th Mar 2011 13:42
Quote: "Somebody had done something similar to this several years ago. I can't think of the name of it but it is outdated because it doesn't contain the most current commands. "


It was called "X-Plain" but I can't seem to find it on the forum.

xplosys
20
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 4th Mar 2011 14:20
I pity the person who takes on such a task and tries to keep it up-to-date. Things just change too fast, not to mention the lack of documentation.

Brian.

... and the band played on.
Cyborg ART
19
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Location: Sweden - Sthlm
Posted: 4th Mar 2011 14:51
I believe that such a software should have the ability for the end-user to import new commands.

xplosys
20
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 4th Mar 2011 14:58
Sure, but if the end user could import new commands and understand them enough to plug them into the program with the proper definitions and usage, he wouldn't need the program.

... and the band played on.
Lewis
VBOTB Developer '10
21
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Joined: 16th Mar 2005
Location: Queensland, Australia
Posted: 4th Mar 2011 23:35
Quote: "Sure, but if the end user could import new commands and understand them enough to plug them into the program with the proper definitions and usage, he wouldn't need the program."


Not entirely the case. People could use it because its a time saver and if they make a lot of scripts, it would save them time.

Doctor 3D
16
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Joined: 19th May 2010
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Posted: 5th Mar 2011 00:01
Quote: "People could use it because its a time saver and if they make a lot of scripts, it would save them time."


Exactly. My perception is that if such a thing existed, the complexity of our games would likely increase in a dramatic way due to the decrease in time spent on the script side.

I'm sure there are times when most of you think - "Man this would be cool if I did this and this" and you pretty much know how to do it - but the time it would take to write it all out far exceeds the worth of the desired effect...


I don't know about you guys, but, If I had a GUI that allowed me to simply select what I wanted to happen. I would create much more complex-scripted events, missions and of course effects in my little games.

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