I wonder how hard it would be to take the current set of actions and conditions and "translate" them all to a program that allows users to select what they want to occur based on the translated form instead of the scripted form.
A long time ago I use to mod the original Ghost Recon. Included with every copy was a mission editor, the mission editor used a very similar type of actions and conditions. However, it was much more intuitive and quicker to create a game due to it having an extensive GUI containing all of the settings.
I just got to thinking of how cool it would be to have a similar application for FPSC. The menu would contain drop-down menu's containing the script in the middle of a sentence form. (Tired hope that makes sense)
For example: If "Drop-down" menu is "drop-down" menu do "Drop-down" menu.
or When "Drop-down" menu time left do "Drop-down" menu "drop-down" menu times.
I hope you get the drift..

I'd say if someone was interested in tackling a mod project for FPSC but wasn't sure what to do, this would be a money maker.. As scripts are the the brain of FPSC...