OK Works fine. I combined all the above and did the following:
Quote: "Open up your ww2 segments, and find the ww2 bunker segment. Copy and paste it into a new "Invisible bunker" segment folder"
Then I downloaded Seth Blacks texture and put it in my texture bank.
Then I opened up the fps file from the "Invisible Bunker" folder, and every line starting "Texture" I changed the file location to the location of Seth Blacks texture.
My only question now. If I use this a lot, and make a mistake, it's not easy to remove as I can't see it in the FPSC editor. It's invisible to me as well as invisible to the entities. Is there a way round this?