Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / just bought malcom andrews mw2 pack and henry hams character creation kit.....help

Author
Message
chorelan
15
Years of Service
User Offline
Joined: 9th Dec 2010
Location: trolling in a forum near you!
Posted: 4th Mar 2011 23:32
title says i need help....i bought it but have neither software yet, anyone who bought it or the actual creators, can you tell me how to get it?

bhawkgames.blogspot.org
Kravenwolf
17
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 4th Mar 2011 23:40
Don't know what a malcom andrews pack is, but you should recieve an email to the address linked to your paypal account from Henry with download instructions for his product.

Kravenwolf

chorelan
15
Years of Service
User Offline
Joined: 9th Dec 2010
Location: trolling in a forum near you!
Posted: 4th Mar 2011 23:45
oh ok i guess the other guy will do the same, thanks

bhawkgames.blogspot.org
General Jackson
User Banned
Posted: 4th Mar 2011 23:46
Haha thanks for the purchase man!
Sendin your pack NOW.

Thanks so much!
MaskedMakrel
15
Years of Service
User Offline
Joined: 1st Feb 2011
Location: US
Posted: 5th Mar 2011 01:29
Henry Ham's kit is more of a character template than a kit.

You will need to download other software in order to use it effectively. Basically, he provides you with some building blocks, like basic meshes. I suggested he consider including a brief tutorial on how to use his templates.

In any event, you should probably download a program like fragmotion (which is nagware, but costs nothing to try) to work with.

From there you can import one of Henry Ham's model templates and begin to reshape it to something you can use or want. A good idea for starting would be to cut off the default models hands, merge the new hands onto the model. Cutting the model in half and reverse mirror saving and merging, followed by a weld, work well enough. (In fact, cutting the model in half is the most effective way to reshape).

Also, you need to learn how to uv map just enough to begin making your own textures for your models. I followed [href=these instructions.]this guide[/href].

You should probably download gimp for fine tuning your textures.

Login to post a reply

Server time is: 2026-06-30 21:07:49
Your offset time is: 2026-06-30 21:07:49