I'm in a passage, and I've placed thug1 just round the corner. I've set "Spawn at Start" to "No". and "Spawn after Delay" to "Yes".
Just before I hit the corner I enter a trigger zone with the "main script" as "playerinzoneactivateused.fpi" and "if used" set to "thug1".
When I play this it works fine. I go through the zone, turn the corner, and there's the thug.
However, if I get killed and go back to the start, the thug isn't there when I get to the same place.
If I kill the thug I don't want him to respawn; but if I'm killed by the thug and get returned to the start, then I need the zone to re-activate the thug.
Could someone please tell me what are the settings (for either the thug or the zone) to re-set things if I'm killed, but to leave things as they are if I'm not killed?
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