Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / Streaming data

Author
Message
Oneka
20
Years of Service
User Offline
Joined: 24th Apr 2004
Location: Hampton,VA
Posted: 5th Mar 2011 15:52
Hey everyone,


Its been a long time since I have posted anything on this forum, but yeah, just was wondering idea or possible concepts to streaming data (models, textures, etc) into GDK for the purpose of being able to stuff your media in a .pak file or related and loading them at runtime without having to extract a file to disk then load it and delete it


Making dreams possible, one line at a time...
WLGfx
17
Years of Service
User Offline
Joined: 1st Nov 2007
Location: NW United Kingdom
Posted: 5th Mar 2011 21:42
There's a free source code that works with passworded rar file. unrar... Works the same as pak files plus stops people prying into them due to the password protection. Handy for storing and compressing images, models, etc... Works only with winrar 2.90 and below though.

Warning! May contain Nuts!
Oneka
20
Years of Service
User Offline
Joined: 24th Apr 2004
Location: Hampton,VA
Posted: 8th Mar 2011 16:40
Anyone else?


Making dreams possible, one line at a time...
WLGfx
17
Years of Service
User Offline
Joined: 1st Nov 2007
Location: NW United Kingdom
Posted: 8th Mar 2011 16:56
Another way around this is to create memblocks out of all your object, images, audio and save them into one file. That way you can extract the data directly into a memblock and work with it from there.



All wrapped up into one file. If you also write the size or position of each memblock then you can randomly access each memblock individually when needed.

Warning! May contain Nuts!

Login to post a reply

Server time is: 2024-11-19 12:23:38
Your offset time is: 2024-11-19 12:23:38