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FPSC Classic Product Chat / How do I load a FPS creator game into DarkBasic Pro?

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extrickster
15
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Joined: 29th Jul 2010
Location: Southfield, MI
Posted: 5th Mar 2011 19:42
Hello TGC Forum,

I need some basic help in figuring out how do you load a FPS creator game into DarkBasic Pro?
uman
Retired Moderator
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Joined: 22nd Oct 2004
Location: UK
Posted: 5th Mar 2011 23:05
Unhelpful Titles

Please do not simply write "Noob Question", "I am a newb", "One Noobie Question", "A question", "Please help", "This isn't working" or anything similar as the title of your post. We have a search facility, and meaningless titles do not help others find answers to their questions. It will also help you to get quicker responses if people have an idea of your thread content.

250 seamless textures : http://www.umedia.co.uk
extrickster
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Location: Southfield, MI
Posted: 6th Mar 2011 00:53
I am very sorry. I am new here and I did not mean any offense by the title of my post. I need help with loading FPS creator project files into DarkBasic PRO.
Nickydude
Retired Moderator
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Location: Look outside...
Posted: 6th Mar 2011 00:58 Edited at: 6th Mar 2011 00:59
Don't worry about it extrickster, it's just a general rule we give out. and I've updated your topic title.

extrickster
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Joined: 29th Jul 2010
Location: Southfield, MI
Posted: 6th Mar 2011 01:30
Thank you @NickyDude Yeah, that title is way better I just thought it was to long to use.
Michael Thompson
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Posted: 6th Mar 2011 10:54
I would think the only way to do that would be to decompile it for db pro, however, I am unsure whether this is legal, so you shouldn't do so until you know whether you are allowed to or not.

Windows 7 ultimate x64, Intel i7, 4 GB RAM, NVIDIA GEFORCE 330m 1GB
Flash Star Game Creations
JRH
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 6th Mar 2011 11:58
I think you have things mixed up a little. FPS Creator was written in Dark Basic Pro. What I imgine you are trying to is one of the following:
1) Modify the source code of your engine.
2) Load an FPSC universe into a DB pro game.

Pick one of those and read. Hopefully they will help.

C++ is labourless... if your name starts with 'L' and ends with 'ee'.
extrickster
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Location: Southfield, MI
Posted: 11th Mar 2011 05:59
@Micheal Thompson, it isn't illegal to modify the FPS creator source. TGC provide the source for you. @JRH Thank you very much, that was what I was looking for. I have already learned a bit.
Michael Thompson
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Posted: 11th Mar 2011 11:29
No, not that, I mean decompile (reverse engineer) the built game. not use the engine's source code.

Windows 7 ultimate x64, Intel i7, 4 GB RAM, NVIDIA GEFORCE 330m 1GB
Flash Star Game Creations
extrickster
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Joined: 29th Jul 2010
Location: Southfield, MI
Posted: 12th Mar 2011 05:21
Oh I see what you are meaning, yeah that would be illegal use.

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