In the absence of any signs that anyone at TGC is going to do anything to make the 3DS import routines work properly, I plan to see if I can fix it myself.
I've had a quick look and I can see the basic structure of all the interlocking classes and functions, so maybe, just maybe, I can figure out what is going wrong with the 3DS functions. But it is quite complex.
I am currently making some changes to the sound functions, so that I can create the equivalent of "MakeSoundFromMemblock". That way, I can encrypt my files, then load them into memory, decode them and play them directly from the allocated buffers. I'm quite well into that now, so maybe in a few day's time I start to look at the 3DS punctions. But no promises...
I won't be releasing my amended GDK libraries (too many problems with too many versions floating about), but if anyone here is seriously interested, I will let them know what changes I made to the C++ files and then they can recompile them for themself.
Amazing Simulation
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