Quote: "Anyway, I had a quick look in the documentation but I can't see anything about split screen so maybe I missed it or just didn't type it correctly. "
Slow it down a tad, LOL. Its in the Camera Section.
dbMakeCamera This command will create a new camera for the 3D scene. You can position this camera anywhere in the scene and alter the output view of this camera using the dbSetCameraView command. Syntax:
void dbMakeCamera ( int iCamera )
dbSetCameraView This command will set the viewport of the camera. The viewport is the actual area on screen where all 3D is drawn. The default viewport area is the entire screen, but can be specified using this command. Syntax:
void dbSetCameraView ( float fLeft, float fTop, float fRight, float fBottom )
void dbSetCameraView ( int iCamera, float fLeft, float fTop, float fRight, float fBottom )