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FPSC Classic Models and Media / 100 FPSC Ready Models in 100 Days

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JLMoondog
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Posted: 6th Mar 2011 16:41 Edited at: 1st Apr 2011 22:11
Seems impossible? No not really(not exactly my first time anyway). I've actually have around 40 models complete that I've never shown to the public and have been meaning to release for free. So for the next 100 days I'll be posting one model per day for download.

This project has 2 missions. One, to provide free media to the community and two, too promote my new website. All the content up for grabs will be on my site, Vault section under FPSC Media. The site is still in WIP phases, so some changes will occur over the next week or two.

Here's my website, be sure to check it out daily as more then just FPSC media will be updated.
http://www.jlmoondog.com/

Alright, time for project start!



100 FPSC Ready Models in 100 Days
Project Stats:
Current Project Day: 27
Models Completed: 24
Total Model Downloads: 700


Day 1 Model 1
Small Scholar Book Stand

In-Game:

Description: Small scholars book stand used to hold book and scrolls. Has a long notch to hold ink pens and a small notch for ink bottles.
FPSC Ready: Yes, just unzip into your FPSC main directory.
Polygons: 32
Maps: 1xDiffuse
Download Page

Braden 713
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Posted: 6th Mar 2011 17:24
The book stand looks superb! A very simple idea that could be used in a lot of places. Thanks for the download.

Your endeavor sounds fantastic, I'm quite excited to follow along with your progress! I'll head over to your site right now and check it out. It's very generous of you to give so much time and energy away.

Hope it goes well,

Cheers!

Life would be much easier if I had the source code.
xplosys
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Playing: FPSC Multiplayer Games
Posted: 6th Mar 2011 17:28
Great idea and promotion. The site and book stand look good.

Thanks.

... and the band played on.
RAXMUX Games
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Posted: 6th Mar 2011 17:31
You deserve more than just a simple THANKS !

The Storyteller 01
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Posted: 6th Mar 2011 18:30
I am very impressed - with the task as well as with your first model

In case you find my grammar and spelling weird ---> native German speaker ^^
Bootlicker
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Posted: 6th Mar 2011 18:32
wow, that looks cool , i hope that you finish this as it would be great!

Thanks,

Ben


extrickster
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Posted: 6th Mar 2011 19:58
Sounds very promising, looked at your website and its nice. =) Will be adding to my bookmarks.
MONEY TAKEA
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Posted: 6th Mar 2011 22:53
I can't help it but to think I've seen you at UDK before, am I correct?

Im a little Jessiiee <3
JLMoondog
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Posted: 8th Mar 2011 00:00 Edited at: 17th Mar 2011 16:38
Day 2 Model 2
Pentagram Table
In-Game:


Description: Medium size wooden table with metal straps. Has a pentagram symbol etched on the top surface.
FPSC Ready: Yes, just unzip into your main FPSC directory.
Polygons: 224
Maps: 1xDiffuse
Download Page

JLMoondog
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Posted: 8th Mar 2011 13:13 Edited at: 17th Mar 2011 16:38
Day 3 Model 3
Mortar and Pestle
In_Game:


Description: Stone mortar and pestle for grinding herbs into fine powder for use in alchemy.
FPSC Ready: Yes, just unzip into your main FPSC directory.
Polygons: 241
Maps: 1xDiffuse
Download Page

If anyone hasn't notice, there is a central theme here. The first 20 or so models all tie together leading up to an epic last model. Hint: 'I cast at the Darkness!'

The Storyteller 01
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Posted: 8th Mar 2011 13:26
I was hoping , that the following models would accompany the alchemist/conjuror theme of the first 2

Great work @Josh!

In case you find my grammar and spelling weird ---> native German speaker ^^
starmind 001
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Posted: 8th Mar 2011 17:20
Great idea! Look forward to what you come up with. Good luck!

Seth Black
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Posted: 8th Mar 2011 18:48 Edited at: 3rd Apr 2011 21:18
:::::REDACTED BY SETH BLACK:::::

RAXMUX Games
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Posted: 8th Mar 2011 18:51
Quote: "epic last model"


Can't wait

Seth Black
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Posted: 8th Mar 2011 18:53 Edited at: 3rd Apr 2011 21:19
:::::REDACTED BY SETH BLACK:::::

...I'm done.

DarkJames
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Posted: 8th Mar 2011 19:27
Erm...Domo?

The Zoq2
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Posted: 8th Mar 2011 20:15
Looks awsome, im guessing you have got inspired by oblivion

Srry about my english im from sweeden
DarkJames
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Posted: 8th Mar 2011 21:17
May I upload a Non Pentagram Table Tex version?

JLMoondog
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Posted: 9th Mar 2011 15:52 Edited at: 17th Mar 2011 16:38
Day 4 Model 4
Scroll Case
In-Game:


Description:Small scroll case for holding important maps and magical scrolls. Also used to hit minions when they don't do what they're told too.
FPSC Ready: Yes, just unzip into your FPSC main directory.
Polygons: 168
Maps: 1xDiffuse
Download Page

Quote: "Looks awsome, im guessing you have got inspired by oblivion"

Everyone always says that, but no I was mostly inspired by D&D as I tend to play.

Quote: "May I upload a Non Pentagram Table Tex version?"

You can edit the texture all you want but don't post here, I want to just keep my media on this thread.

3Bit
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Posted: 9th Mar 2011 17:21
should do a Knife stand next, or a paper document.

3Bit
SekoIdiootti
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Posted: 9th Mar 2011 18:01
Cool! I envy people with such talent and ambition to start such a huge project.

JLMoondog
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Posted: 9th Mar 2011 18:46 Edited at: 17th Mar 2011 16:39
Day 4 Model 5
Scroll Shelf
In-Game:


Description: Tall Scroll Shelf used to store important documents and magical items.
FPSC Ready: Yes, just unzip into your main FPSC directory.
Polygons: 148]
Maps: 1xDiffuse
Download Page

MaskedMakrel
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Posted: 9th Mar 2011 19:51
Thanks! I found the bookstand very nice. I'm wondering if I can get the angle of the entity to match, but no matter. It still looks good.
Conjured Entertainment
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Posted: 9th Mar 2011 23:02
Wow!
These look great and it is quite the undertaking to give out 100 models in 100 days.

I can imagine that scroll stand being animated/scripted for the new limb detection.
Pick the wrong one and something bad might happen. (I'll have lots of fun with that one)

I love the theme and I look forward to the next couple months of downloads.

Thanks!

The Zoq2
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Posted: 10th Mar 2011 00:17 Edited at: 10th Mar 2011 00:18
Quote: "I can imagine that scroll stand being animated/scripted for the new limb detection.
Pick the wrong one and something bad might happen. (I'll have lots of fun with that one)"

If you do that, can you release the script, it would be realy fun to use...

Srry about my english im from sweeden
Conjured Entertainment
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Posted: 10th Mar 2011 02:08
Quote: "If you do that, can you release the script, it would be realy fun to use..."

It will probably be awhile before I get a chance to do it, as it was just a thought when I saw it and not really something I plan to do today.

The script would be dependent on how the model gets animated and how many limbs are added and defined in the FPE.
I cannot release Josh's model without permission from him first.
If it is okay with him then I'll add whatever I do to it here in his thread as a zip file.

What are the restrictions on these models Josh?

Flatlander
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Posted: 10th Mar 2011 03:51
Thanks Josh. CE, you always have such brilliant ideas.

Conjured Entertainment
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Posted: 10th Mar 2011 04:22 Edited at: 10th Mar 2011 23:51
Quote: "CE, you always have such brilliant ideas."

It was hard not to imagine it when looking at his screenshot.

I threw 3 scrolls into the stand (800 polys total nice low poly count Josh) and did 260 frames for the various combinations for their removal.
I'll script it later because I need to download Lee's limb detection tool on my netbook.

Thinking about the poly count though, I found a discrepancy.
I got 800 total but that was more than the 168*3 (504) + the 148 for the stand.
I get 296 total for the shelf, not 148.


EDIT
Attachment removed.
I had overlooked his desire to have only his models in this thread.

Ched80
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Posted: 10th Mar 2011 10:00
Strangely I can download all but the book stand - link says access denied

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
Conjured Entertainment
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Posted: 10th Mar 2011 13:56 Edited at: 11th Mar 2011 00:00
Quote: "Strangely I can download all but the book stand - link says access denied "

That's odd, because it worked fine for me.
Try, try again.


@Josh
I noticed you forgot the 003 prefix on the file name for the mort_pest.zip
Not that it bothers me, I just wanted you to be aware of it in case you want to change that for consistency.


EDIT
I removed the code snippet and video for the limb detection on the scroll shelf.
I had overlooked Josh's request to have only his models in this thread.
Sorry Josh, my bad.
Thanks for bringing that to my attention metal devil.

Metal Devil123
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Posted: 10th Mar 2011 21:49
Quote: "If Josh says it's okay to share my modification of his models, then I'll zip up the other files and post them here"
Quote: "You can edit the texture all you want but don't post here, I want to just keep my media on this thread."

I don't know why I never noticed this thread before? That's some great work you got going on there! Keep it up!

Conjured Entertainment
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Posted: 10th Mar 2011 23:48 Edited at: 10th Mar 2011 23:59
Quote: "You can edit the texture all you want but don't post here, I want to just keep my media on this thread.
"

I never noticed his wish to have no other media here either. (obviously)
I'll take my script and video down now.
I would still like to know the restrictions on the downloads, so I can post my modified version in another thread hopefully.

Sorry Josh
I had overlooked that statement.

born for game
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Posted: 11th Mar 2011 04:52
Thanks. Nice work.


Ched80
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Posted: 11th Mar 2011 09:31
Managed to get the book stand now - didn't do anything different. Maybe the wind had changed direction?

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
JLMoondog
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Posted: 11th Mar 2011 21:55 Edited at: 17th Mar 2011 16:39
Day 6 Model 6
Necromancer's Tome
In-Game:


Description: A rare tome of necromancy. Used to summon the dead back to life to do your bidding. May cause loss of soul.
FPSC Ready: Yes, just unzip into your FPSC main directory.
Polygons: 438
Maps: 1xDiffuse
Download Page

Quote: "You can edit the texture all you want but don't post here, I want to just keep my media on this thread."

I'm retracting this statement, you guys can post edits, re-textures and scripts here all you want. ...no idea what I was thinking before.

Quote: "I would still like to know the restrictions on the downloads, so I can post my modified version in another thread hopefully."

All media has the SRF license.

Conjured Entertainment:
You were right on the polygon count, I was looking at the face count, not poly count.

Alright, look forward to some more. Now the models start to get a little more complex, not the simple primitive shaped models as before.

Conjured Entertainment
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Posted: 12th Mar 2011 04:43
Quote: "A rare tome of necromancy. Used to summon the dead back to life to do your bidding. May cause loss of soul."

That's sweet

Quote: "All media has the SRF license. "

What is that exactly?
I've never heard of it.
Do you have a link or document with detail?

Quote: "I'm retracting this statement, you guys can post edits, re-textures and scripts here all you want....no idea what I was thinking before."

It's all good.
You wanted the thread to showcase the models. (we understand)
I just overlooked you answer, so I didn't know when I posted.

Thanks for yet another cool model.


Vent
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Posted: 12th Mar 2011 04:45 Edited at: 12th Mar 2011 04:45
Quote: "May cause loss of soul."


Nice work on everything.

JLMoondog
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Posted: 12th Mar 2011 04:59
Quote: "Quote: "All media has the SRF license. "
What is that exactly?
I've never heard of it.
Do you have a link or document with detail?
"


Basically it means you can do whatever you want with the media except redistribute the original file individually for any reason.

Edited versions I'm giving permission to redistribute.

Thraxas
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Posted: 12th Mar 2011 06:10 Edited at: 12th Mar 2011 06:34
These are all excellent... Thanks

EDIT
I don't know if it's just me, but the necrotome doesn't seem to have a .fpe with it, so it doesn't show up in editor unless you make one...

A man will one day wear a tophat in glasgow on a sunny day juggeling grapes while humming the jurrasic park theme tune.
MaskedMakrel
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Posted: 12th Mar 2011 07:27
Just to be clear, can I use the small scholar bookstand in my game as is for free? Or do I need to modify it (like retexture it?)
Thraxas
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Posted: 12th Mar 2011 08:01 Edited at: 12th Mar 2011 08:02
I just used some of your entities in the level I've been making. They fit in perfectly, and I just did a quick script so the necrotome would 'summon' a labotomy... I'll have to look through my media and find something more ghost/demon like to be summoned.



A man will one day wear a tophat in glasgow on a sunny day juggeling grapes while humming the jurrasic park theme tune.
King Fluffs
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Posted: 12th Mar 2011 09:33
You are brilliant good sir.

Yes...i shall make games.
JLMoondog
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Posted: 12th Mar 2011 14:38 Edited at: 12th Mar 2011 14:40
Very kul Thraxas! I'm glad people are actually using these models.

Thanks for pointing out I forgot the fpe file too. You've earned some super points for that. Download is updated.

To everyone else, to repeat what I've already said, you can use these models for any commercial or non-commercial project. You just cannot redistribute any model as it's original form by itself for any reason. Re-textures and model edits to enhance their usage for FPSC are allowed and you can redistribute.

Some random stats: 122 downloads in 7 days.

Seth Black
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Posted: 12th Mar 2011 15:37 Edited at: 3rd Apr 2011 21:21
:::::REDACTED BY SETH BLACK::::

Conjured Entertainment
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Posted: 12th Mar 2011 15:45 Edited at: 12th Mar 2011 15:59
I did a search on the SRF License and came up with nothing.
Can you give me a link, or at least tell me what the letters in the SRF stand for???
Thanks

Quote: " I just did a quick script so the necrotome would 'summon' a labotomy... I'll have to look through my media and find something more ghost/demon like to be summoned."

Cool
Here is a sound file you could use for the reading of it if you want Thraxas... (WAV attached)

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JLMoondog
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Posted: 12th Mar 2011 16:30 Edited at: 12th Mar 2011 16:33
Sorry CE, it's sands for Standard Royalty Free.

Taken from TS:


But I'm allowing redistribution of edited textures, major model changes or if you made a custom animation and script for FPSC. If it benefits the community then I'm all for it. I'm actually quit curious to see your custom scroll animation CE. Let's see it!

EDIT:
Also, not sure if anyones having trouble with the collision for the table, but if you set it to poly collision instead of box collision in FPSC then it collides perfectly. Not exactly sure how to set that in the fpe file. Any help is appreciated. The table might be a little big too.

JLMoondog
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Posted: 12th Mar 2011 21:24 Edited at: 17th Mar 2011 16:37
Day 7 Model 7
Skull Candles
In-Game:


Description: Three skulls with wax hair styles. May cause hallucination if candle fumes are inhaled.
FPSC Ready: Yes, just unzip into your FPSC main directory.
Polygons: 646
Maps: 3xDiffuse
Download Page

Might upload one more today, not sure I'll have time tomorrow. We'll see.

Thraxas
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Posted: 12th Mar 2011 22:57
Quote: "Here is a sound file you could use for the reading of it if you want Thraxas... (WAV attached)"


Thanks

Quote: "Skull Candles"


Very nice, thanks... I'm really liking the theme of these models so far

A man will one day wear a tophat in glasgow on a sunny day juggeling grapes while humming the jurrasic park theme tune.
Conjured Entertainment
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Posted: 12th Mar 2011 22:58 Edited at: 13th Mar 2011 20:32
Quote: "If it benefits the community then I'm all for it. I'm actually quit curious to see your custom scroll animation CE. Let's see it!"

It was nothing special, just set up 3 of the scrolls in the shelf to play with the limb detection.

I'll have to wait until tomorrow to show you because its on my other computer at the office, and I am home for the evening.
I'll be going to the office tomorrow though to submit my final draft of the research paper I've been working on, so I'll upload it then.

Quote: "Also, not sure if anyones having trouble with the collision for the table, but if you set it to poly collision instead of box collision in FPSC then it collides perfectly. Not exactly sure how to set that in the fpe file. Any help is appreciated."

I guess if you assign limbs then it will do the poly collision instead of box. (someone correct me if I'm wrong because maybe that is just for shot detection, not sure)
So if you add a bone and assign the whole mesh to it then it would be really easy to set up the FPE.
You'll get to see some limb assignments in the example I post tomorrow.

EDIT
Here is a video of the scroll shelf/stand with limb detection... (see attachment)

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Nickydude
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Posted: 13th Mar 2011 00:51 Edited at: 13th Mar 2011 00:51
Quote: "Here is a sound file you could use for the reading of it if you want Thraxas.."


and here's one from me.

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