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FPSC Classic Product Chat / trigger zone problem

Author
Message
jules
16
Years of Service
User Offline
Joined: 19th May 2010
Location:
Posted: 7th Mar 2011 21:55
I´ve got a big problem: If i use a trigger zone to spawn a zombie from the zombie apokalypse pack (only enemys from this pack -->problem). the trigger zone have the plrinzoneactivateused.fpi and i add the zombie name (enemy1). delete the sound and accept. after that i place a zombie in the map. appear2.fpi and destroy\fadecorpse.fpi i ad. spawn at start - no, speed from 115 to 140 (looks better i think). so after build a test game or a build game exe i´ve got this failure. i pickup a gun (nomather which --> problem) and walk over the trigger zone. now the zombie spawn and here comes the problem:
As long as the zombie is alive hands and arms move very quickly up and down. Why? I seriously need to spwan zombies via trigger zone in my game so please please help me.
greetings
Jules
jules
16
Years of Service
User Offline
Joined: 19th May 2010
Location:
Posted: 7th Mar 2011 22:08
i figured out that if i give the zombie a speed of 50 the players arms/weapon will move slower after the zombie spawn. so players speed depends zombies speed. where can i delete this context?
jules
16
Years of Service
User Offline
Joined: 19th May 2010
Location:
Posted: 8th Mar 2011 20:58
please anyone! help me! please
Flatlander
FPSC Tool Maker
19
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 8th Mar 2011 21:51 Edited at: 8th Mar 2011 21:51
First of all, what version of FPSC; if v1.18 which beta.
jules
16
Years of Service
User Offline
Joined: 19th May 2010
Location:
Posted: 9th Mar 2011 16:54
1.18 beta 10
jules
16
Years of Service
User Offline
Joined: 19th May 2010
Location:
Posted: 11th Mar 2011 17:25
can someone please help me? maybe bond1 i mean he knows everything about them cause he built dem right?!

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