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Newcomers DBPro Corner / Capability questions

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3DMarine
13
Years of Service
User Offline
Joined: 9th Mar 2011
Location: Iraq
Posted: 9th Mar 2011 16:22
So I have my story all planned out (for the past 3 years now) concept done art in mind and WIP's and ready to put it to work. Before I get to much into modeling, what are the limitations such as model size? is there a poly limit on models for FPS's? I am thinking no more than 30 characters on a screen at once and average 5-6 most of the time. What about enviorments? I need a very rich outdoor enviorment to pull this off. Suggestions?

This is just to start I am sure more will come up when I start trying to implement my ideas. I have about 18 pages or more of my idea down on paper and layed out a step by step process in which to follow in order to complete it. Thanks for any advice or info.
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 10th Mar 2011 00:11
Quote: "is there a poly limit on models for FPS's?"

Yes but it depends on the machine trying to run it. A good guide is to try to use LOD(Level Of Detail), so you have several poly count versions of the same model which get used at different distances from the camera (there are free plugins you can find on the forums that can help with switching between your low/high poly models).

Quote: "I am thinking no more than 30 characters on a screen at once and average 5-6 most of the time."

I would try a few tests of your character models and see how it performs. You can hide models that aren't in view too.

Quote: "What about enviorments? I need a very rich outdoor enviorment to pull this off. Suggestions?"

Blitz Terrain looks like a fast and elegant solution for terrains but you'll need to think about plant/trees too. PlantLife and TreeMagik are relatively cheap ways of filling terrain.

Start simple and work your way up. Get a terrain working (start with advanced terrains using native DBP commands) and then get a character moving around on the terrain and go from there...

That's my advice anyway

3DMarine
13
Years of Service
User Offline
Joined: 9th Mar 2011
Location: Iraq
Posted: 10th Mar 2011 06:44
Thanks for the input. Time to make this happen! Getting ready to hire a modeler and then a programer, yes I am paying. Gonna make this game a reality!

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