Does anybody know what this does? It doesn't seem to make a character entity spawn any faster.
I am making a character walk to a certain point. No problem there. I then destroy or make him disappear and then another similiar character appears through spawning. However, the spawned character (I use appear1.fpi which is instant appear) still spawns slowly and from the ground up. It's not real smooth.
I have tried the velocity (maybe I am not sure what is meant by the term) using 0 through 1000000. The latter values were in large increments. Zero through 1000 were in smaller increments.
The spawn looked the same in all cases. At least that I could see.
I apparently don't understand what "velocity" means with spawning.