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FPSC Classic Product Chat / x9 vs x10 texture quality + more

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dustofdeath
15
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Joined: 7th Mar 2011
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Posted: 10th Mar 2011 05:01
mainly talkign about stock/packs - would it look like a game from 1990-s with x9? or more or less same as x10?

x10 lacks sooo much... thinking of going for x9 instead.


ALso.. when making enemies etc - do they need to eb animated or skeleton is enough (with some edits/changes)?
Design Runner
15
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 10th Mar 2011 22:42
1. Stocks, not so much. However many of the model packs and other media around are just as good. Especially with Bond1's shaders.
2. Yes, they have to be animated.
Good luck with your decision.

Learn to model and script, and use the search bar. The answer to all FPSC questions
Norion
16
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Joined: 14th Jun 2010
Location: The Netherlands.
Posted: 10th Mar 2011 22:53
Quote: "x10 lacks sooo much"


sounds like your computer can't handle it

ON TOPIC

i think both FPS creators are good

good luck




sorry for my english i'm an alien
dustofdeath
15
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Posted: 11th Mar 2011 01:08
its not about my pc.. its about its features - lack of mods etc.
srealist
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Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 11th Mar 2011 18:11
It really comes down to this: "How deep do you plan to dive into the engine?"

If you want to be able to create your own custom shaders, take advantage of existing Mods, and get continued support you probably want to go with x9.

If you don't have the need to make your own shaders and are comfortable with the feature set provided in x10, I would go with it. I find that x10 runs much faster on my machine (i.e. around 400 FPS with just a floor and a couple simple entities!!)

What kind of game do you want to make? That should be the focus of your decision. There's not much point in having features that you won't use. Likewise, there's not much point working in an engine that does not support features that you must have.

I am using both. When I need to make a 3rd person game, I use x9. If I am doing a MYST style environment, I use x10.

It's not that much money to buy the software. The real loss to worry about is your own time.

My recommendation is to pre-plan your game using storyboards and interactivity diagrams. Look carefully at what you need, then make your determination on what engine to use. I wish I had followed my own advise 6 months ago.

Good luck and have fun!
dustofdeath
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Posted: 11th Mar 2011 20:52
thats why im lookign towards x9 - one of the things i would need is more control over water (water zones, x10 seems to have only one water lvl?).


Just hoping i wont lose alot on the visual side.
Le Shorte
17
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 11th Mar 2011 21:57
Well, PS4.0 shaders are, in fact better than PS2.0. So, in theory, x10 games will look better. However, this is usually not the case.

As a plus, though, you get x9 free when you buy x10, so it's both for $70. I would go with x10 so you can get both.

My 2 cents.

I reject your stereotype of Wisconsin and, in fact, live in a city.
srealist
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Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 12th Mar 2011 19:30
Quote: "
thats why im lookign towards x9 - one of the things i would need is more control over water (water zones, x10 seems to have only one water lvl?).


Just hoping i wont lose alot on the visual side.
"


You can dynamically change water level in x10 using scripts. Also, you can use water decals to create a scene with multiple, simultaneous levels of water (but it won't look as good as the built-in water...unless you are super awesome at making decals).

But either way, le shorte is correct. $70 and you have both. It's so cheap, I find it hard to believe that anyone struggles to pay this price when they have a computer that can run it - or the money to buy model packs, etc. Not that you have said that, but I have seen others seriously sweat the $70 price tag as if it will break the bank.

Cheers,
srealist
dustofdeath
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Posted: 12th Mar 2011 21:37
well 2 in 1 is yea good. But if im gonna build a game, i still have to choose.

focusing on the free scripts and mods mainly, is there any big visual downsides (since i most likely aint going to be writing my own scipts).
NinjaKiller
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Joined: 12th Aug 2010
Location: Nearby
Posted: 12th Mar 2011 22:08
You know FPI Scripting is literally the easiest code out there except for maybe Ream Crafter script. Learning it really changes your games from normal to great. I highly recommend it.

-Ninjakiller
dustofdeath
15
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Joined: 7th Mar 2011
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Posted: 13th Mar 2011 10:37
well its not that its complicated, iv learned C#, some c++, done source-code reverse engineering and debugging, so script itself wouldn't be hard - but it just takes some time to learn it again id keep the fps studio as a hobby without heavy scripting.

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