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FPSC Classic Scripts / Guidance on scripts.

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midgr
15
Years of Service
User Offline
Joined: 29th Dec 2010
Location:
Posted: 10th Mar 2011 14:30
I decided to make a simple fps with fpsc since programming ai and collision is too difficult for me.Anyway i want to know some basic stuff about enemy scripts.What are the most usefull and what they do.Just fpsc with 1.17.No add ons.

I dont want advanced stuff.Just see the player and shoot him.Even with firerate 0, enemies are wondering around and rarely shoot.

Plz if anyone got the time, give me some simple introduction on how to make a decent AI.

*Also how can we tell the bots how much distance to look in front(searching for target?Is there away?And how can i change how much damage makes the bot to the player?I only found physics force damage but i am not sure if this is right.

**If there is a tutorial explaining all the scripts and what they do plz post some link.I mean there are a lot of scripts that come with fpsc and i dont know what they do.

***Sorry but i have so many questions.What are the colors mean when we display the wireframe of the level.Some areas are red,others green or blue.Do they indicate something that i should be aware.



Thanx in advance and sorry if iam asking too many questions.
Ched80
15
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 10th Mar 2011 15:09
Hi midgr - welcome to FPSC.

There is no tutorial explaining what each script packaged with FPSC does - you best bet is either a) read through the community guides (availabel in the forum) or b) simply testout each script on a simple test level.

I find the best way to learn what FPSC can do is to test it. the ai scripts you get with FPSC are a good starting point for any game.

Writing new AI in FPSC is easy; once you know how to script

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]

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