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FPSC Classic Product Chat / How many with current build game issues (117)?

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CapnBuzz
16
Years of Service
User Offline
Joined: 8th Jan 2010
Location:
Posted: 10th Mar 2011 20:07
I have heard this come up a few times in the past, but because of build issues in my life...

How many people out there are having issues building their games at 5+ levels?

Or is this -- for most people -- a thing of the past?
Wolf
18
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 10th Mar 2011 20:38
Well, I had no buildproblems in 1.17 at all.



-Wolf

God Helps the Beast in Me!
Gencheff
16
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 10th Mar 2011 20:42
1.17 is fine,1.18 Beta 5 and up is where trouble arises.


PC Specs:Windows 7 Ultimate 64-bit,Intel Core i7 960 @ 3.20GHz,NVIDIA GeForce GTX 480,12GB RAM,2x Western Digital 997GB HDD
BlackFox
FPSC Master
18
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 10th Mar 2011 21:21
Quote: "How many people out there are having issues building their games at 5+ levels?"


Our WW2 game (2 year development) is a write-off and was shelved for the moment. We remade it in v1.17 and when it came time for the build, we discovered it would crash at one of the smallest segment levels used as a save point. We took the save point levels out, still had issues. Started a rebuild from scratch in v1.18 and could not build at all. FPS rates were terrible, some entities were missing textures, on and on the errors compounded. It was a 20 level game- two levels underground, 8 were outdoor, and 10 were our small segment-room "save points".

Our SciFi and Egyptian game developments work perfectly so far (knock on wood). We're building in v1.17 and test/build each level or major change. Once the level is finalized and clear, we add to the master build list and build the master each time we add a level to ensure no issues. Fingers crossed, we are hoping this will work out for us.

Quote: "Or is this -- for most people -- a thing of the past? "


It will vary for people. What works for one may not work for another. You can't discredit those that have issues- just note them and when you encounter the same, you can refer back to see how a solution was found.

- BlackFox

The function of good software is to make the complex appear to be simple.
defiler
17
Years of Service
User Offline
Joined: 4th Apr 2009
Location: Canada
Posted: 10th Mar 2011 22:52
@ Blackfox: Ouch man, that must of been a real downer. Sorry to hear that.

117 as far as i know builds fine, its the beta's that are quirky when building.

Current Project: Lost Contact: Chapter 1

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