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Work in Progress / Download the Sonic Fusion BETA

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Raudaschl
21
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Joined: 25th Dec 2002
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Posted: 12th Oct 2003 16:09
Hey there guys. Its been an age, but i've finally produced something worth downloading. Its only 4.6 MEG, and probably in my opinion the first true 3D platformer made in DBpro. There is still a substantial amount of work to do, but its a matter of bringing elements together now. Special thanks to Kensupen and Lokidecat for the original collision code which can be located in the code sniplets section. Cheers everyone.



Download Here:
http://www.rrartwear.co.uk/sf.zip
The Neo Warper
21
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Joined: 11th Oct 2003
Location: England
Posted: 12th Oct 2003 16:18
Raud! Your back! Hello!

Visit the Game Guys Website! Under Construction!
www.gameguys.tk
David T
Retired Moderator
22
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Joined: 27th Aug 2002
Location: England
Posted: 12th Oct 2003 16:25
Yay I've still got the one made in DarkBASIC and run it regularly Downloading now.

Raudaschl
21
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Posted: 12th Oct 2003 18:24
Hi there. What do you guys think?
David T
Retired Moderator
22
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Posted: 12th Oct 2003 18:25
It was very good. I think the movement takes a bit too long to get going - maybe it could be speed up to mario speeds?

Pincho Paxton
21
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Posted: 12th Oct 2003 18:45
WHAT A GREAT PROFESSIONAL GAME!
The acceleration is a bit slow though. Jumping on springs is hard to control too. I think you jump on a spring but turn to slowly to control the jump, then the acceleration during jumping is also confusing.

Pincho.
Preston C
21
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 12th Oct 2003 19:00 Edited at: 12th Oct 2003 19:09
Way to slow, I only got 30 FPS on my machine, even with sync rate at 0 controls were a bit off, and did gravity work (I went into the area above the water 5 times and gravity just held me up.) other than that, it was very good.

Edit: Just a suggestion, but how bout new music? Like this one from Sonic Adventure 2

http://www.vgmusic.com/music/console/sega/dreamcast/sa2_dc_04.mid


spooky
22
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 12th Oct 2003 19:10
Very nice - Get a constant 60fps. Obiously a lot of work still needed for movement and collision but a very good start nonetheless.

If your mansion house needs haunting, just call Rentaghost!
FuzzMaster
21
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Joined: 10th Oct 2003
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Posted: 12th Oct 2003 20:01
Please, don't let this be the God Awful game I played at SAGE, although this looks better...

Moo, noo, choo.
Northern Fist
21
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Joined: 23rd Sep 2003
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Posted: 13th Oct 2003 01:33
Looks tight - downloading now!

"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)
Mussi
21
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 13th Oct 2003 02:38
LOOKS COOL, IT IS COOL, but got one tip for ya, break you level down in as many objects as you can and only check collision with an object if you're close to it cuz the intersect object commands eats a lot fps. and as mentioned the water-gravity bug, but it's still a beta so GREAT JOB YOU DID!!!

fps: 47

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram
Northern Fist
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Joined: 23rd Sep 2003
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Posted: 13th Oct 2003 02:50
FPS - 35
Good, very good. However, Sonic seems to move slower than mario. Otherwise, the engine looks great. Perhaps sonic being able to slow himself down in a jump would be nifty (pressing the down key).

"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)
Great Knight
21
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Joined: 25th Feb 2003
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Posted: 13th Oct 2003 05:25
looks great plays ok for a beta version.
53+ Frames per sec at both 60 sync and 0
I got this sound error when i went over the speed thing it just kept reapeating or it might be just bad luck that made it happen.

AMD Atherlon 2400+ XP, 380 DDr memeory, ATI Radeon 9000 64 DDR, Windos XP home edition.
-----------------------And a Katana.
Mussi
21
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Location: Netherlands
Posted: 13th Oct 2003 13:35
I got that to

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram
Preston C
21
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 13th Oct 2003 16:59
same here, at first I thought it didnt like me


The Dark Padawan
21
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Joined: 5th Aug 2003
Location: USA!
Posted: 13th Oct 2003 21:38
Did you actually make the sonic model? Or did you rip it out of an old dreamcast ssonic game?

"Nintendo GameCube is the best" and " I am nearing the day I become a Jedi" - The Dark Padawan
Raudaschl
21
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Posted: 13th Oct 2003 22:55
Hey, i'm really glad everyone likes it.

Quote: "The acceleration is a bit slow though. Jumping on springs is hard to control too. I think you jump on a spring but turn to slowly to control the jump, then the acceleration during jumping is also confusing."


I've improved the speed and movement 5 fold now so it plays allot faster (means I have to redesign some of the stage though ).

Quote: "as mentioned the water-gravity bug, but it's still a beta so GREAT JOB YOU DID!!!"


The waterbug will remain in place untill i've got a death thing going, but I need it for excessive testing, u know lol.

Quote: "Did you actually make the sonic model? Or did you rip it out of an old dreamcast ssonic game?"


Its homegrown my friend, uses mesh deformation.

I've got to implement baddies and stuff now. If anyone wants to help me with design levels, some of the code etc, then by all means please drop me a line. I really need team support now lol. Cheers all.
The Neo Warper
21
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Joined: 11th Oct 2003
Location: England
Posted: 13th Oct 2003 23:12
Hey Raud, I'm willing to help, (starts reading the Dark Basic manual)

Visit the Game Guys Website! Under Construction!
www.gameguys.tk
The Dark Padawan
21
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Location: USA!
Posted: 14th Oct 2003 02:42
I thought of the sonic model thing from the photo, but after I ddownloaded it and I went to exctract it, it said there were no files to extract any idea of what happened?

"Nintendo GameCube is the best" and " I am nearing the day I become a Jedi" - The Dark Padawan
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 15th Oct 2003 00:22
well i get 20fps on it... oddly if i turn FSAA6xS AF8x TS on, i still get 20fps.

so i think the speed of the demo has alot more to do with the processor than the graphics card
But even then i've got a Duron 800mhz, maybe not the fastest CPU but surely should be able to handle that easily

Hamish McHaggis
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Location: Modgnik Detinu
Posted: 15th Oct 2003 00:31
The collision didnt work for me, just went straight through walls with some jittering.

Brains are for idiots.

Athelon XP 1400 Plus - Nvidia Geforce MX400 - 256mb RAM
Hamish McHaggis
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Posted: 15th Oct 2003 00:46
OK, my mistake it does work, but needs some smoothing out. Very good graphically I think, the sgrass texture needs some work, also I think Sonic should be able to walk backwards. I could try and help with the collision code if you want, I'd be more than happy to try and help .

Brains are for idiots.

Athelon XP 1400 Plus - Nvidia Geforce MX400 - 256mb RAM
Fallen
21
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Joined: 27th Dec 2002
Location: Portugal
Posted: 15th Oct 2003 00:48
excelente code m8. Just a few questions:

1- With what program did you make the map? and in what format? is it in directX?

2- That model of sonic is.. well.. fantastic.. once again what was the program to do the model and animate it and how many polys?

3- I hope you continue to work on that because its really great



--Project Fantasy-- WebsitE SooN
The Dark Padawan
21
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Location: USA!
Posted: 15th Oct 2003 23:38
never mind I downloaded it again at it worked! I have 1 question:
how do you become super sonic like in the screeny?

"Nintendo GameCube is the best" and " I am nearing the day I become a Jedi" - The Dark Padawan
UberTuba
22
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Joined: 5th Oct 2002
Location: Brittania
Posted: 16th Oct 2003 00:19
erm well, 4 me id say that collision needs alot of work.
jitters and walking through walls. when i jump into water i fly
and i cant jump. the only button i can find brings me back to the
start point.
good model though

the artist formally known as darkfluff
Fallen
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Joined: 27th Dec 2002
Location: Portugal
Posted: 16th Oct 2003 13:54
eek to jump is te control ot the shift I dont remember (try to use the keboard. The water bug Raudaschl already said that only when he have a death thing the bug will be fix. The collision work fine here at least if it is to fast it jitters a little but nothing more



--Project Fantasy-- WebsitE SooN
Uppy
21
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Joined: 20th Jun 2003
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Posted: 18th Oct 2003 04:13
wow amazing! its about time there was a sonic fangame that wasnt made with click n' create! this'll be even better than SRB (psst can i say that?)
oh and XD cool name, i used to know someone with the same last name as you er..sorry for the off topicness!
WoW is WOW
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Location: Australia
Posted: 18th Oct 2003 08:48
Looks great, but isn't Sonic Blue?
RPG_Freak.
Hamish McHaggis
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Posted: 18th Oct 2003 14:53
He is blue in the actual game.... I think.

Brains are for idiots.

Athelon XP 1400 Plus - Nvidia Geforce MX400 - 256mb RAM
Chenak
22
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 18th Oct 2003 15:44
UV mapping on most of the map is pretty bad but apart from that, great game

Once you start down the Dark Path, forever will it dominate your destiny...
Preston C
21
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 18th Oct 2003 16:40
Quote: "Looks great, but isn't Sonic Blue?
"


He turns gold when he turns into Super Sonic, think DBZ's SuperSaiyans.


The Dark Padawan
21
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Location: USA!
Posted: 19th Oct 2003 02:47
How do you become super sonic ???? answer me

"Nintendo GameCube is the best" and " I am nearing the day I become a Jedi" - The Dark Padawan
LoRd_SnOw
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Joined: 9th Sep 2003
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Posted: 19th Oct 2003 07:46
this is so amazing even when i was not registered i have bin watching this project since day 1 and i thought u gave up but man i gotta give it to u u are an amazing coder at dbpro and u did some out standing work here.i would like to say congratulations on your success.

spin-x emulation will never die
LoRd_SnOw
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Posted: 19th Oct 2003 08:14 Edited at: 19th Oct 2003 08:15
hey can i ask u something did u make this sonic model if so can u send me yur model plz i promise if i make a game i will put u in the credits for making this sonic model plus i tried to make one but it looks nothing like sonic.heres my email fifty59.1@netzero.com

spin-x emulation will never die
The Neo Warper
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Location: England
Posted: 19th Oct 2003 13:45
Somebody called MistaED Made the model, Raud payed about £20 for it.

Visit the Game Guys Website! Under Construction!
www.gameguys.tk
LoRd_SnOw
21
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Posted: 19th Oct 2003 22:37
i see wow thenhe did a great job guess im gonna have to keep trying on how to make one

spin-x emulation will never die

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