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Work in Progress / Mercenaries in Space demo

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David T
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Posted: 12th Oct 2003 16:28
After a few weeks on the backburner I@ve done a bit more work on this and I've released an early demo.

So far it just shows the units system (movement, attacking etc), moving around the map, nebulae, asteroid fields, planets etc.

Next thing on my list is building. Then some story elements.

Get off my web site http://www.davidtattersall.me.uk 12 meg zip

Pincho Paxton
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Posted: 12th Oct 2003 16:42
It looks really good. I don't want to see the game until it is finished, because that might ruin the surprise.

Pincho.
David T
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Posted: 13th Oct 2003 22:34
LOL no replies

A computer program will always do what you tell it to do, but rarely what you want to do.
UberTuba
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Posted: 14th Oct 2003 01:46
hmm strange a game this intresting deserves more replies.
my internet connections abitshaky at the moment so i wont download it. Verry pretty though

the artist formally known as darkfluff
Philip
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Posted: 14th Oct 2003 08:30
I downloaded the demo and had a look at it last night. David, I'm awfully impressed. I'll have to use the low detail option when it is implemented though as it only ran at about 7 FPS on my machine. (Regular readers will recall my anguished posts about the mysterious speed problem my high spec PC seems to suffer from).

Best of luck to you with this game and your entry in the competition. Also, as I'm a very fair bear, best of luck to all the other entrants as well.

I shall applaud all equally from the sidelines and may the best bipedal sentient lifeform win!

Philip

What do you mean, bears aren't supposed to wear hats and a tie?
David T
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Posted: 14th Oct 2003 21:49
Philip, thanks At least it ran!

Yeah it thought it weird there were less replies, but with less replies there's a smaller chance of it not working

A computer program will always do what you tell it to do, but rarely what you want to do.
Hamish McHaggis
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Posted: 14th Oct 2003 23:39 Edited at: 15th Oct 2003 00:04
It'll eventually download properly (now 5th attempt) ...

EDIT

6th ...

........

7th... sigh (I would give up but it looks so good! )

Brains are for idiots.

Athelon XP 1400 Plus - Nvidia Geforce MX400 - 256mb RAM
Hamish McHaggis
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Posted: 15th Oct 2003 00:21
At last! Yeah, very good indeed, especially all the particle effects, although it does get very slow when about 100 of those effects (the bullets) are on screen at once, about 2fps I think. I'd make it so that they can only have a certain amount fired at a time.

Brains are for idiots.

Athelon XP 1400 Plus - Nvidia Geforce MX400 - 256mb RAM
David T
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Posted: 15th Oct 2003 19:47
It's surprising, the bullets are not very high poly (4 ) but I'll definately think about limiting the number.

What did you guys think of the nebulae?

Fishie says:
"Those who fail to prepare prepare to fail"
"Rule are for the guidance of the wise and the blind obdeniency of the fools"
Hamish McHaggis
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Posted: 15th Oct 2003 20:04
The nebulae was pretty impressive, did you use the same kind of rotating pointed planes as the bullets to do it?

And it was probably more the texture slowing the frame rate than the number of particles.

Brains are for idiots.

Athelon XP 1400 Plus - Nvidia Geforce MX400 - 256mb RAM
Mussi
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Posted: 15th Oct 2003 20:12
WOW, cool , ran with 2 fps with 90,000 poly's in screen. tip, objects you cant see dont need to be rendered.

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram
David T
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Posted: 15th Oct 2003 20:16
Quote: "The nebulae was pretty impressive, did you use the same kind of rotating pointed planes as the bullets to do it?"


T'was plains indeed

Quote: "tip, objects you cant see dont need to be rendered."


I hoped dbp itself handled the non-rendering of objects off screen, otherwise it'd be a bit pointless to render them! However i might disable the zwrite of off screen objects, in case that has any effect.

Fishie says:
"Those who fail to prepare prepare to fail"
"Rule are for the guidance of the wise and the blind obdeniency of the fools"
Falelorn
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Posted: 15th Oct 2003 21:41
nice demo. I cant wait to see the final game.

BZleader
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Posted: 15th Oct 2003 21:48
I think, this game is one of the greatest DB creations! I can't wait to see the final version too.
my tip: use very lower textures for the faster gaming, I have 15 FPS with only the empty space on the screen. (the blue flare with 256*256 is too big, the 32*32 enough.... etc...)

Lead programmer and 3d modeller of BORZgames
Hamish McHaggis
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Posted: 15th Oct 2003 23:26
Oh yeah, BTW, I still don't see any alien !

Brains are for idiots.

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BZleader
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Posted: 16th Oct 2003 00:14
MIS made for the competition?

Lead programmer and 3d modeller of BORZgames
Mattman
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Posted: 16th Oct 2003 02:20
err, I found nothing. Is it suppossed to be just placing of ships?

Got a knack for finding secrets??? Jingot Racing --- A new brand of Racing --- Only from Nightwatch Studios
"hey, it's tomorrow" --- Hamish
David T
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Posted: 16th Oct 2003 19:25
Quote: "err, I found nothing. Is it suppossed to be just placing of ships?"


Placing, moving, attacking etc.
You do start with a blank map.

Quote: "Oh yeah, BTW, I still don't see any alien !"


I'm following an idea by robk / ianm (get them mixed up! ) and using the alien as what you have to collect. In each level there may be an arm, leg, head etc. and you have to collect all to make up the full alien

Fishie says:
"Those who fail to prepare prepare to fail"
"Rule are for the guidance of the wise and the blind obdeniency of the fools"
DarkSin
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Posted: 17th Oct 2003 07:08
very nice keep up the great work! I ran it and had very few fps problems... the only time it really took from my fps was whenever i loaded every ship right by eachother and they had a giant lgith show that really hert the fps...

When catapults are outlawed, only outlaws will have catapults. I have a catapult. Give me all the money, or I will fling an enormous rock at your head.
Dostej
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Posted: 17th Oct 2003 13:59
@David89
Can u tell me how you create the nebula (the blue one)? This is what I want to do, but have no Idea how to. Help needed.
thx
Downloading you rdemo. More later

www.dbpro.ionichost.com
www.galacticinc.iwebland.com
Dostej
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Posted: 17th Oct 2003 16:28 Edited at: 17th Oct 2003 17:12
It kicks me out every time I try (1, 5 MB, 9,5 MB...)
In the 6th try it works.

Exept of the slow fps it looks nice, but I have some Problems with the Appearance of the objects. It doesnt look as nice as your screenies. (Maybe its the graphic card - on a laptop). I try it later at home...

www.dbpro.ionichost.com
www.galacticinc.iwebland.com
David T
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Posted: 17th Oct 2003 20:07
Quote: "very nice keep up the great work! I ran it and had very few fps problems... the only time it really took from my fps was whenever i loaded every ship right by eachother and they had a giant lgith show that really hert the fps... "


Understandably!

Quote: "Can u tell me how you create the nebula (the blue one)? This is what I want to do, but have no Idea how to."


All a load of ghosted, rotating plains. Identical to the multicoloured one, but with a different texture.

Quote: "It kicks me out every time I try (1, 5 MB, 9,5 MB...)
In the 6th try it works."


No idea about that I'm afraid!

Quote: "It doesnt look as nice as your screenies. (Maybe its the graphic card - on a laptop). I try it later at home..."


Can you post a screen?

Fishie says:
"Those who fail to prepare prepare to fail"
"Rules are for the guidance of the wise and the blind obdeniency of the fools"
Dostej
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Posted: 20th Oct 2003 12:23
It was my Laptop card. On my PC (geforce 440 MX) it runs fine.

On my laptop it didnt show some ships etc...

Have a prob with screenies, Have no place to upload...

Cheers

www.dbpro.ionichost.com
www.galacticinc.iwebland.com
The admiral
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Posted: 21st Oct 2003 10:39
It says cant find image at line 703 for me. Cant run it.

[href]www.vapournet.com/~flyer[/href]
David T
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Posted: 21st Oct 2003 21:21
In the "images" directory, is there a file called shields1.jpg?

Fishie says:
"Those who fail to prepare prepare to fail"
"Rules are for the guidance of the wise and the blind obdeniency of the fools"
The admiral
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Posted: 22nd Oct 2003 08:53
directory?? dont think there is a directory for images lol

[href]www.vapournet.com/~flyer[/href]
David T
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Posted: 23rd Oct 2003 20:49
Well that's your problem try unzipping it again.

Fishie says:
"Those who fail to prepare prepare to fail"
"Rules are for the guidance of the wise and the blind obdeniency of the fools"
David T
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Posted: 29th Oct 2003 11:25
Just had an idea about the computer AI which should make it much smarter playing an easier to create. I'm going to implement a "stack" of all notifications the CPU player received during the loop, eg. Unit Built, Unit Destroyed, Object complete etc. and then it takes decisions based on that.

Plus I think building will be Sims-style, where selecting a shipyard brings up circles around it and click one of them to build.

"The trouble with the French is that they have no word for 'entreprenuer'" - Pres. George W Bush

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