Quote: "
I sympathise . I assume you're talking about this one:
blend mapped terrains
If so, which demo and which commands are you talking about?
"
Yeah, thats the one, the parts I dont understand are
convert object fvf 1, 0x002 + 0x010 + 0x200
set object normals 1
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set blend mapping on 1, 0, 11, 10, 2, 2, -1, -1, 5 ` put first lerp texture into TEMP (the heightmap)
set blend mapping on 1, 1, 3, 11, 2, 2, -1, -1, 1 ` put high altitude ground detail texture into CURRENT
set blend mapping on 1, 2, 1, 11, 26, 1, 2, 5, 5 ` lerp CURRENT with TEXTURE using TEMP (i.e. mix high with low according to hmap) and put result into TEMP
set blend mapping on 1, 3, 12, 10, 2, 2, -1, 1, 1 ` put edge texture into CURRENT
set blend mapping on 1, 4, 2, 11, 26, 2, 5, 1, 1 ` lerp TEMP and TEXTURE using CURRENT
set blend mapping on 1, 5, 0, 11, 4, 1, 0, -1, 1 ` apply DIFFUSE lighting
Also, I could try using a shader, I'm still in the early stages of the game just gathering and creating media, and I came across the actual map, so my options are open.
Thanks a lot for all the help