Yes it works in DBC if you make the code look like this:
sync on
sync rate 40
autocam off
backdrop on
color backdrop 0
fog on
MAKE LIGHT 1800
MAKE LIGHT 2800
MAKE LIGHT 3800
SET AMBIENT LIGHT 100
`change these to make different effects
something = 255
red = 255
green = 255
blue = 255
blur = 0
create bitmap 1,128,128
for i=1 to 1000
ink rgb(rnd(red),rnd(green),rnd(blue)),0
dot rnd(300),rnd(300)
next i
if blur>0 then blur bitmap 1,blur
get image 1,0,0,128,128
delete bitmap 1
for i=1 to 10
make object plain i,900,900
xrotate object i,100
fix object pivot i
position object i,4,i,4
ghost object on i
texture object i,1
next i
position camera -.555,0,-.500
point camera 0,0,0
o=1
do
for o=1 to 10
yrotate object o,wrapvalue(sin(i-o)*something)
next o
for o=1 to 10
xrotate object o,wrapvalue(sin(i-o)*something)
next o
for o=1 to 10
zrotate object o,wrapvalue(sin(i-o)*something)
next o
i=wrapvalue(i+3)
sync
loop
see it wasn't that much stuff to change
.... but what is it
"Nintendo GameCube is the best" and " I am nearing the day I become a Jedi" - The Dark Padawan