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DarkBASIC Professional Discussion / Animation Setup Question

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3DMarine
15
Years of Service
User Offline
Joined: 9th Mar 2011
Location: Iraq
Posted: 13th Mar 2011 10:51
It has been over 10 years since I have done animation for a game. I used max back then for the Tourqe engine. When I did the animations the character was always kept in place at 0.0.0. Then the animation was imported into Tourqe whcih actually controled to movement and speed. I could set the character on a path to check the walk cycle to ensure there was no foot slipping going on then delete the keys that moved the character and he would walk in place.

My question is, does DBpro handle animations the same way? I will be using Messiah Pro for my animations so I would create them all at 0.0.0. then export? Do I have to create and animation file for each action ie. walk, run, crawl, die ect? or do I have them all in the time line and use DB Pro to select what frames are played? What about seperate limb animations like ahving the legs walk and the upper body point-aim in another direction the player is looking while walking forward? Or walking and reloading a weapon? Or do I need to create that as its own animation say walk and reload/ run and reload ect?

Thanks.
thenerd
17
Years of Service
User Offline
Joined: 9th Mar 2009
Location: Boston, USA
Posted: 13th Mar 2011 15:58
You can create the animations all in one file, and there are commands that allow you to set the model to be played or looped between two frames.
If you want to combine animations on different body parts that will be a bit more complicated, but I have no doubt that it could be done.

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