Hi! I've added some animations for a character model from MP4, and when I use it in FPSC with my own script, it sometimes just rotates instantly about 60-70 degrees in x axel, but then instantly comes back normal.
I didn't add anything like this to animations, and yes the FPE animation set is same like in the model animation.
Well here is the script anyway.
desc = Melee battle, made by Turtle Productions
;Triggers
:state=0:animate=1,state=1
:state=1,plrdistwithin=400,plrcanbeseen:state=2
:state=1,shotdamage=1:state=2
:state=1,healthless=100:rotatetoplr,runfore=10,animate=5
:state=2,plrdistfurther=40:rotatetoplr,runfore=10,animate=5
:state=2,plrdistfurther=400:state=1
:state=2,plrdistwithin=40,rateoffire:rotatetoplr,setframe=92,state=3
:state=2,plrdistwithin=40,rateoffire:rotatetoplr,setframe=94,state=7
:state=3,framebeyond=92 50,plrdistwithin=40:plraddhealth=-16,sound=audiobank\misc\melee.wav,state=4
:state=3:incframe=92,rotatetoplr
:state=3,frameatend=92:state=2
:state=3,plrdistfurther=90:runfore=10,animate=5
:state=4:incframe=92
:state=4,frameatend=92:setframe=95,incframe=95,state=2
:state=5,framebeyond=93 50,plrdistwithin=40:plraddhealth=-14,sound=audiobank\misc\melee.wav,state=6
:state=5:incframe=93,rotatetoplr
:state=5,frameatend=93:state=2
:state=5,plrdistfurther=90:runfore=10,animate=5
:state=6:incframe=93
:state=6,frameatend=93:setframe=95,incframe=95,state=9
:state=7,framebeyond=94 50,plrdistwithin=40:plraddhealth=-15,sound=audiobank\misc\melee.wav,state=8
:state=7:incframe=94,rotatetoplr
:state=7,frameatend=94:state=2
:state=7,plrdistfurther=90:runfore=10,animate=5
:state=8:incframe=94
:state=8,frameatend=94:setframe=95,incframe=95,state=2
:state=9,plrdistfurther=40:runfore=10,animate=5
:state=9,plrdistfurther=400:state=1
:state=9,plrdistwithin=40,rateoffire:rotatetoplr,setframe=93,state=5
May it be that animmax=100 what it should be more?
Thanks,
TP